Phantasmagoria Walkthrough - part 1 INTRODUCTION This Walkthru has been written based on the *UNCENSORED* version of "Phantasmagoria" and is intended only as a guide to enable you to finish the game. If you follow it "verbatim", you will miss out on a lot of the small details and subtle changes that take place and add to your enjoyment of the game. It also assumes you have read the manual that comes with the game. There are certain things you should do every day, and which are not included in this Walkthru. You will notice a fortune-telling machine in the Reception Hall. Check it every day and notice that it becomes more sinister as the game progresses. You might also want to periodically check behind the bar to see if anyone has been nipping at the absinthe! There are two paintings in the Conservatory on the third floor. If you periodically look at the large one, you will begin to notice subtle changes. And if you regularly inspect the rooms in the house, you will notice things appearing and disappearing. Directions to the various rooms in the house will only be given the first time you visit them, so you may want to draw yourself a floorplan so you don't get lost. The same goes for the various locations on the grounds. "Phantasmagoria" uses an interactive cursor, which basically takes the guesswork out of things because you no longer have the option to examine or pick up objects. Run your cursor across the screen until it either highlights or becomes a direction arrow. If it highlights, click on your left mouse button and Adrienne will do whatever is necessary for that action. If the item is necessary to progress in the game, it will appear in one of your inventory boxes. If not, Adrienne will put it back down. If your cursor becomes a direction arrow, click on your left mouse button and Adrienne will move in that direction. If you are told to "examine" "use" or *open* an item, simply run your cursor across it until it highlights. Whenever you want to use an item in your inventory, click on the item to remove it and it will become your cursor. When you are finished with the item, you must return it to your inventory before proceeding. If you are able to talk to a character in the game, your cursor will highlight when you run it over that character and will remain highlighted until that person runs out of things to say. CHAPTER 1 (Sunday, October 16 - 9:00 a.m.) Watch the opening video of Don and Adrienne. When you assume control of the game, click cursor on floor and Adrienne will stand up. Click cursor on kitchen cupboard against RIGHT wall and view open drawer. Click on matches and Adrienne will take them. You will now see the book of matches in one of your inventory windows. Walk NORTHWEST and Adrienne will open the Pantry door. Turn on light just above Adrienne's head. Examine rug to reveal trap door. Try to open trap door, without success. Perhaps you can find something later that will help you to pry the trap door open. Exit Pantry. Walk SOUTH to leave Kitchen and then walk NORTHWEST to enter Dining Room. Examine fireplace and take poker. Walk SOUTH and examine mirror. Walk SOUTH to reposition Adrienne. Walk NORTH and enter Kitchen. Open door to Pantry and turn on light. Use poker on trap door to open door. Attempt to walk downstairs, but Adrienne will remark that she can't see a thing. Use matches on Adrienne to provide light. She will automatically walk down the basement stairs and light lantern. Take hammer laying on floor and explore basement. Walk back upstairs and exit Pantry. Exit Kitchen and return to Dining Room. Walk EAST to enter Reception Hall and watch video. Zoom in on fireplace and take newspaper laying on floor. Walk EAST and then NORTHEAST. Try to open door and discover it's locked. Walk SOUTH back to Reception Hall. Walk EAST and play piano. Click on bar and examine bottles until Adrienne picks one up. Try to open the door to the right of the bar, but it's locked as well. Walk EAST. Walk upstairs and go EAST to enter Marie's bedroom. Take tarot cards sitting on dresser against RIGHT wall. Walk WEST and open drawer of dressing table. Take the letter and read about Marie's affair with Gaston. Click on "EXIT" and Adrienne will close drawer. Exit Marie's bedroom. Walk WEST and enter Carno's bedroom. Walk SOUTHWEST and examine box sitting on table. Open box and examine ring. Open dresser drawer and examine cigarette case. You will notice that there are 3 cigarettes. Lay on bed and see video of hands grabbing Adrienne followed by video of Don coming to her rescue. Exit Carno's bedroom. Walk NORTH *twice* and enter Trophy Room. Examine mirror. Touch chair. Try to work gramophone. Exit Trophy Room. Walk WEST and enter Dark Room where you'll find Don. After discussion with Don, leave Dark Room. Walk EAST and Adrienne will climb stairs leading up to third floor. Examine door just to the RIGHT of where Adrienne is standing to discover key is stuck in lock. Go WEST to enter Nursery. Pick up teddy bear sitting on top of dresser and head will fall off. Walk SOUTH and touch strange bubble floating above crib. Exit Nursery. Walk SOUTH down hallway and then turn WEST. Walk EAST to enter Adrienne's bedroom. Examine dresser against LEFT wall to open drawer and take $5 bill. Walk SOUTH and examine computer. Exit Adrienne's bedroom. Walk WEST and enter Conservatory. Locate and examine *dragon statue*. Walk WEST until you find two paintings. Examine both paintings. Exit Conservatory and return to Dark Room to see what Don is up to. Walk back downstairs to the main floor. Leave the house by the front door to RIGHT of stairs and walk SOUTH to car. Click on car and Adrienne will automatically get in and drive into town. After arriving in town, walk NORTHWEST to old house. Open mailbox and read letter to see who lives there. Pat dog. Perhaps you should look for something the dog might like. Leave house and return to car. Walk NORTHEAST into town. Observe that the Antique Store is closed. Perhaps you can try again tomorrow. Enter Real Estate Office. Keep talking to agent until he tells Adrienne to look for keys. Open file cabinet drawer and Adrienne will take key. Leave and walk WEST to General Store and observe that it's closed as well. Walk SOUTH to car and return home. Enter house by front door. Walk SOUTHWEST and try key from Real Estate Office on large double doors. No luck!! Walk SOUTHWEST and then NORTHEAST. Try key on Library door. Bingo!! Click on magazine sitting on table. Examine desk in RIGHT corner, then examine statue on desk to take statue. Click on drawer to read letter from Carno. Walk NORTH and examine fireplace. Take a closer look and Adrienne will accidentally remove a loose brick. Look through hole in bricks to see hidden room. Try to remove bricks with poker and hammer, but nothing happens. Examine statue in your inventory to reveal letter opener. Use letter opener on fireplace and Adrienne will remove enough bricks for her to fit through. Enter Chapel. Walk WEST and examine book on altar to read about Carno's family tree. Open box and see evil escape. Video shows evil travelling upstairs and into the Dark Room. Adrienne ends up in Dark Room with Don and Chapter 1 ends. CHAPTER 2 (Monday, October 17 - 10:00 a.m.) Inventory Items: $5 Bill, Hammer, Newspaper, Key, Poker, and Tarot Cards. Watch video of Adrienne having a confrontation with Don. Walk down to main floor and hear music playing. Return to second floor and enter Trophy Room to discover gramophone is playing. Leave Trophy Room and return to main floor. Leave house by front door and walk to car. Drive into town. Walk to Antique Store and discover it's open. Enter Antique Store and listen to Lou talk on the phone about cameos. Examine glass case to see crucifix. Talk to Lou until she runs out of things to say and then leave store. (NOTE: Lou may or may not give Adrienne some old newspaper articles to read during this visit. If not, she will later in the game). Enter Real Estate Office, watch video and then leave. Walk to General Store and discover it's open as well. Enter General Store and talk to Harve, the owner, to get drain cleaner. Give $5 bill to Harve to pay for cleaner and he will tell Adrienne about Malcolm. There is more to the store than meets the eye. Walk WEST and then SOUTH until you reach the back of the store. Read the sign above the barrel. Take soup bone from barrel. Exit General Store and return to Antique Store. Enter Antique Store and talk to Lou to get more information about Malcolm and his nurse, Ethel. Keep talking to Lou until she runs out of things to say. Exit store and return to the car. (Note: You have the option of returning to Malcolm's now, but you won't be able to get in the house). Get into car and Adrienne will drive home. After Adrienne gets out of the car, enter barn. Enter stall just to LEFT of Adrienne and Spaz will jump down from loft. Walk SOUTH and discover evidence that someone is living there. Click on pots and Adrienne will be surprised by Don. Give drain cleaner to Don. If Don leaves the barn without the drain cleaner, return to the house and walk up to the Dark Room. Knock on door and Don will take the drain cleaner. Chapter 2 ends. (NOTE: If Don takes the drain cleaner in the barn, Adrienne must still return to the Dark Room in order to end Chapter 2). CHAPTER 3 (Thursday, October 20 - 12:30 p.m.) Inventory Items: Bone, Hammer, 2 Keys, Newspaper, Poker, Tarot Cards. After watching opening "Picnic" video, click on large tree at RIGHT to meet Cyrus. He will tell you his mother is in trouble, so follow him into the barn. (NOTE: If you don't catch Cyrus hiding behind the tree, head for the barn and he will find you before you get a chance to go inside). Talk to Harriett and Cyrus, and then climb ladder up to loft. Take pitchfork and then use pitchfork on pulley to bring pulley closer. Use pulley to rescue Harriett. Examine hole and see nail. Use hammer to remove nail and climb down ladder, where Adrienne will talk to Cyrus and Harriett. Walk SOUTHWEST to follow them and then talk to them again. Exit barn. Enter house and walk upstairs to locked room on third floor. Take newspaper from inventory and use it on door. Adrienne will shove paper underneath door. Use nail on door to push key through. Pull newspaper from underneath door to get key. (NOTE: If you do not have the newspaper, you can use the poker to retrieve the key). Unlock door with key and enter Tower Room. Open door on extreme RIGHT and enter Malcolm's Bedroom. Take book from dresser and read inscription. Look out window and see Greenhouse. Exit room and return to hallway. When you hear baby crying, enter nursery and see chair rock and hear someone singing lullaby. (NOTE: Don't worry if you don't hear baby crying because this isn't necessary to progress further in the game.) Enter Adrienne's bedroom and examine computer. Adrienne discovers "YOU HAVE DANGER" amongst the other garbled words. Exit bedroom. Exit house by front door and walk to car. Drive into town and return to Malcolm's house. Give soup bone to dog, open gate and knock on door. (NOTE: If you have never talked to Ethel before, she will slam the door in Adrienne's face, so you'll have to knock again. If you paid a second visit to Malcolm's house during Chapter 2 after getting the soup bone, you will only have to knock once.) Give book to Ethel to gain entrance. Watch video of Adrienne talking to Malcolm. Adrienne will automatically leave house and return to car. Drive home and watch video of Don confronting Adrienne when she gets out of car. Chapter 3 ends. CHAPTER 4 (Friday, October 21 - 7:00 a.m.) Inventory Items: Hammer, 2 Keys, Newspaper, Poker, Tarot Cards After viewing opening video of highly controversial *alleged* rape scene, Adrienne ends up in her bedroom. Exit bedroom. Walk down to second floor and enter Carno's bedroom. Pick up necklace sitting on table. Adrienne will hear voices and then necklace will disappear. Walk down to main floor and Harriett will talk to Adrienne. Keep talking to Harriett until she tells Adrienne about building in the woods. Follow Harriett into the kitchen and give tarot cards to her to see video of tarot card reading. Walk outside (using side door from Dining Room). Talk to Cyrus and see video of him teasing the cat. Leave and look around and then return. Talk to Cyrus again and then follow him. Walk EAST, NORTHWEST, SOUTHWEST and SOUTHEAST to find him. After he fells the tree and leaves, use the tree to cross. Go EAST and take telescope lens case. Go EAST and enter Greenhouse. Walk EAST and pick up large pot to discover Hortencia's remains. Walk WEST and take trowel to see video of Hortencia's murder. Adrienne will run out of Greenhouse and end up beside telescope. Use telescope to learn that lens case is missing. Put lens case on telescope and then use telescope to see window beside Tower Room. Return to house and see strange truck parked in driveway. Enter house through front door and talk to Mike, the phone installer. Walk upstairs to Tower Room but, as Adrienne passes the Dark Room on her way to the third floor, Don will come out and harass her. Proceed to Tower Room and discover a secret panel on LEFT. Use hammer on panel and Adrienne will remove enough boards to reveal entrance. Enter Attic. Examine pictures. Open trunk and take cameo. Pick up locket and then diary, but Adrienne won't keep them. Examine contraption. Exit Attic. Walk downstairs to main floor and watch video of Don confronting Mike, ending Chapter 4. CHAPTER 5 (Friday, October 31 - 8:30 p.m.) Inventory Items: Cameo, 2 Keys, Hammer, Poker After viewing opening video of Adrienne crying bloody tears, examine computer and notice the words "GET OUT" and "DO NOT TRUST" amongst garbled letters. Exit bedroom. Walk to Attic and notice mirror reflecting. Look into mirror to watch video of Leonora's murder. Exit Attic and walk downstairs to Trophy Room. Notice how the mirror has changed? Look into mirror to see video of Regina's murder. Exit Trophy Room. Walk downstairs to main floor. Cyrus will instruct you to go to the barn. Exit house by front door and head straight for the barn. Watch seance video. Exit barn. Look into the pond to the LEFT of side door to find bodies of Sofia and Spaz. Adrienne will end up in Dining Room. Examine mirror to see video of Victoria's murder. Adrienne will end up in the Kitchen. Walk down to Basement and hear woman crying. Walk NORTHWEST, then NORTH and Adrienne will enter small room. Notice hand coming through the bars behind her. Exit Basement. When you hear music, exit the house and walk to the Gazebo. Examine red rose at edge of walkway leading into Gazebo and watch video of Gaston and Marie. Return to house. Walk upstairs to third floor and enter Conservatory. Notice dragon statue is now in middle of room? Examine revolving light. Examine circle of light being shone on wall to reveal secret panel, and Adrienne will enter secret passage. Use elevator on RIGHT to go down. Pick up white item laying on ground to reveal cigarette butt. Examine peephole on LEFT to peer into Marie's bedroom. Pull lever to reveal secret entrance to Marie's bedroom and Adrienne will enter bedroom. Exit bedroom through secret panel. Walk NORTH and use second elevator (to LEFT). Walk NORTHEAST and find chasm. Walk SOUTHEAST and click on switch straight ahead to enter Theatre. Take note of location of secret panel Adrienne just entered through. Walk SOUTH and enter Make-Up Room to LEFT of chair. Open cupboard and find picture of Carno and Malcolm on top shelf. Examine poster behind dressing table. Exit Make-Up Room. Examine chair and see video of Adrienne in chair. Exit Theatre through double doors and find Don passed out in Reception Hall. This ends Chapter 5. @~To be concluded next issue - o -