REDGUARD Reviewed by Stefan Herber All I can say is that in my old (?) age I must be getting very stubborn. I am sure that a few years ago 30 minutes into Redguard would have been enough to cause me to realize my expensive mistake and turn to something else. Of course as one of the Elder Scrolls series I naturally assumed it was an RPG. It isn't - it's an action adventure game which can best be described as a cross between Myst (the puzzles are fiendish and owe a lot to that game) and any arcade game you care to mention - pin point accuracy required to complete certain jumps etc. BUT - I persisted, finished it - which involved physical violence to the computer desk on more than one occasion - and am now in a position to tell all of you how wonderful or otherwise it is. What is there to say? It's actually very enjoyable. It doesn't seem to start this way - the first two hours or so are involved in finding the NPCs scattered around and simply talking. The next 6 hours or so are spent trying to master your weapon. I never managed this - I still don't know how I succeeded in some of the combat as the game doesn't support the mouse - it's keyboard or joypad and I selected the former. (I'm informed that some of the arcade sequences are impossible using the joypad although the combat might be easier.) The plot is good and it unfolds well; there were no loose ends; I found the 3D graphics acceptable though not state of the art and I suppose I have to say that I wanted to finish it - I didn't do so simply out of hard-headedness.The plot concerns you - a disgraced character who murdered his sister's brother (if the reason was explained I missed it) and has been a wanderer ever since - who is called back to find his missing sister and save his small homeland outpost from the corrupt people the invaders have put in charge. To do this you have to complete a number of very minor quests, infiltrate what eventually turns out to be a corrupt opposition group and kill by the sword vast numbers of guards of varying abilities and other nondescript nasties such as pirates and the real villains - the ruler and his sidekick. Not exactly original - but there have been very few combat swashbucklers and as such the game did present a reasonably unique challenge. Bugs? There are plenty. Bethesda has managed to repeat its unique formula of allowing you to get stuck in the framework of a building although to be fair it's much less obvious and annoying than it was in Daggerfall. The game has nothing to do with that or the original Arena- or for that matter that travesty that was Battlespire. But it might have been nice to include some RPG elements such as character advancement.. OK Bethesda - you've now produced the most flawed masterpiece ever - (Daggerfall) - and two related games that were neither proper RPGs. What are we going to get in Morrowind?? Not a Tomb Raider wannabe I hope. Redguard was nice and diverting but ultimately we to accept the fact that although Beethoven's Op.1 Piano Trios are nice diverting music they are not the masterpieces that are his late quartets; or using another analogy did the Beatles release Love Me Do after they had composed Sergeant Pepper's. You have the potential to make the greatest game ever - are you up to it? But please stop pretending to the rest of us that your current series of spin-offs have anything to do with the original Elder Scrolls philosophy. - o -