Research Dig - Written by Chris Armitage (1998 Interactive Fiction Competition) - part of disk 1291 Review by Dorothy Millard (PC Inform Version) Working at the Archaeological Centre at Bradford you are given an assignment. The Centre has received a letter from a Mr. Yeomans, the groundkeeper at St. Mary's Church, next to Shelf Abbey. They found something while digging in the graveyard. The game commences with you outside Mr. Yeomans' house. Knocking on the cottage door you meet Mr. Yeomans who invites you in and you meet his daughter Louise who is 8. I thought it was nice touch, his daughter being there, and that she was there just to add atmosphere, but later in the game you discover that there is much more to Louise than first meets the eye. Phil excuses himself to answer the telephone and Louise tells you about the little people who live underground. Phil tells you he has to leave and tells Louise to show you around, however she is only interested in the television, so you are free to wander and discover for yourself. Examining the urn in the living room you see symbols around the top Fire and Air, the symbols of the Element Gods, and think that there should be another one to make four symbols. Entering the graveyard you see the dig and then enter a crypt containing a coffin. Entering the underground caverns and traversing an underground river you find a door engraved with the water symbol but cannot enter. Finding another way into the Abbey perched on the top of the cliffs you eventually discover the four symbols, water, fire, earth and air. Once the stone has been recovered it is a simple matter of returning to complete the game and earn the rank of Grand Master Archaeologist. Research Dig is written along traditional lines with puzzles to solve. It is well written and I thoroughly enjoyed playing it. - o -