Pharaoh Reviewed by Carolyn Brown I came to Ancient Egypt by way of Ancient Rome, having played and thoroughly enjoyed the predecessor to 'Pharaoh', 'Caesar III'. Not being much of a strategy game enthusiast (mainly because I'm useless at them), I first tried the demo of 'Caesar III' purely out of curiosity and quickly found myself hooked. This series of city building games does not concern itself with conquering the neighbours, as with 'Age of Empires', nor is the environment as sterile as I personally found 'Sim City 3000'. In 'Caesar' and 'Pharaoh' the cities you build quickly fill with people from all walks of life and it is fascinating to watch them going about their daily business, knowing that one bad decision on your part could result in disaster for them. This is most definitely not a game for people who like military strategy, as this side of things is mainly concerned with defending your city, and it does not pretend to be a military strategy game as such. Once installed, you start by choosing an Egyptian name for yourself, and there is a good selection supplied to choose from, both male and female, or of course you can use anything you like. The idea of the game is that you found a dynasty which progresses through the Old, Middle and New Kingdoms of Egypt building bigger and better cities as you go. I think, although I haven't yet been playing for long enough to find out, that the ultimate aim is to actually become Pharaoh. The game engine is basically the same as Caesar III, with a few enhancements. In each scenario you are given a tract of land to work with, either a desert region, or somewhere by the Nile where you will be able to farm. Once you set out a few roads and place some houses your people will soon start to move in. You then have to provide them with everything they need to become a thriving community, all the time being careful not to get too deeply into debt and, very importantly, paying due tribute to the gods. Unlike Caesar, where the gods were the same in each scenario, Pharaoh uses a combination of different ones for each city, with one major god and two minor ones. These all have to be placated with temples, shrines and festivals or they will wreak havoc on your city. I know, from reading the forum on the Pharaoh web page, www.pharaoh1.com, that there are quite a lot of people who actively dislike this aspect of the game as they do not believe that these old gods could actually cause harm or bring blessings, and they would prefer to be able to turn the 'god effects' off, as you could in Caesar, once you had the patch. (In the demo of Pharaoh you can do this, but not in the finished game). Once your city is up and running, the buildings you can place vary with each scenario, but basically consist of farms (grain, lettuce, barley, flax etc), various religious structures, tax collectors, schools, libraries, physicians, apothecaries, businesses such as potters, weavers, jewellers, brick makers, wood cutters, papyrus makers, also clay pits and quarries. There is even an embalmer! Military structures are also provided for, such as forts and weaponsmiths. You cannot watch your buildings being constructed, as you can with 'Age of Empires', but most of them are beautifully animated. One area of the game which caused major problems for people, myself included, with Caesar III, was the mechanism of storage and distribution of goods. This was complicated and caused more problems than anything else, judging by the questions raised on the game's website. Apparently this is supposed to have been improved in 'Pharaoh' although it does work in basically the same way, and I still find it tricky to get the goods distributed properly among the citizens. It does get easier with practice, though. Once you have progressed through the early training scenarios, Pharaoh starts commanding you to build monuments, starting with simple tombs and leading eventually to great pyramid complexes. I have only just completed my first stepped pyramid, and although it took ages, it was fascinating to watch its construction, brick by brick. In some of the reviews I have read, though, a frequent complaint is that the larger pyramids take too long and make the game rather boring. I haven't yet got to that stage, so I can't comment. The game comes with a really good, thick manual, containing all you need for the game plus lots of snippets of info about Ancient Egypt. The graphics are beautifully and lovingly drawn, and there is a lot of atmosphere there, which also applies to the music. I am playing on just above the minimum system required, a Cyrix PR200MMX, with only 32 Mb of RAM. The absolute minimum is a P133, 32Mb RAM, and the minimum install is 300Mb HD space. On my machine the game runs OK at the default resolution of 800 x 600, but it is considerably faster at 640 x 480, and the graphics are still very sharp and easy on the eye. To sum up, I can thoroughly recommend this game to most people. I think that almost all strategy players, except die hard combat fanatics, will enjoy it. If you loved Caesar III, then you will almost certainly love this. - o -