THEME HOSPITAL - Part 3 Played on a Playstation by Paul A. Hardy Playguide V1.1 by Paul A. Hardy, 1999 @~Continued from Issue 63 Extra Information: Corridor Items: Every room which admits patients should have seating outside, so queuing people will not complain about having to stand as they wait to receive treatment. If you see patients standing outside a certain room, simply install another seat or two just outside or somewhere nearby. Place a couple of plants near where lots of patients are queuing, to cheer them up a little. Most hospitals will also benefit from a single drinks machine. Drinks machines are expensive at $500 each, and yield little in return ($2 each time they are used!) so it is best just to have the one to keep thirsty patients happy. I didn't bother installing any Radiators in my hospitals. Very few people ever complained about being cold and any that did weren't in the hospital long enough to get angry. An effective hospital will cure and send patients home before they can worry about being too cold and besides, having no radiators will save your hospital money on heating bills! Doctors: Each has a diagnosis ability which shows how effectively he will be able to determine a patient's illness correctly. Doctors can be Juniors, Doctors or Consultants, with huge increases in diagnosis ability between the three, as well as differing wage scales. Only Consultants can teach in the Training Room, with only Juniors and Doctors being able to learn anything new there. All Doctor types may have special skills, being either a Psychiatrist, Researcher or Surgeon, or any combination of the three. Only Surgeons can work in the Operating Theatre; only Psychiatrists can work in Psychiatry; and only Researchers can work in the Research Department. Drug Effectiveness: From the Casebook screen you can see how effective all your drug cures are (i.e. cures from the Pharmacy.) You can research any cure to make it more effective, as long as you devote some of your Research percentage to Specialization on the Research screen, and then select a drug you wish to increase the effectiveness off on the Casebook screen. For obvious reasons it is no good trying to increase the effectiveness of a drug which is already 100% effective. Earthquakes: From Level 3 onwards, you will periodically have earthquakes. You will receive a warning tremor first, and a text message informing you a quake is imminent. Shortly after, you will have the earthquake itself. The screen will shake dramatically for about ten seconds, during which time it is almost impossible to target and click on anything on-screen. Yet it is after the earthquake that your problems will really start, due to your hospital's machinery being damaged. Click on any machine in your hospital and cycle through them, to see the extent to which each machine has been damaged. For machines with minimal damage, a Handyman will be able to repair them effectively. Quite often though, and if you have the funds available, it is far better in the long run to simply buy a new machine to replace the damaged one. Emergencies: From Level 3 onwards, you may get one or more emergencies occurring on each level. This is when between one and twelve (usually) patients with the same type of illness are flown via helicopter to be treated at your hospital within a strict time limit. Patients not cured when the timer runs out will die, without exception, which can badly affect your hospital's reputation. But if you manage to cure all the emergency patients in a single batch, you will gain a large monetary bonus, so the risk is well worth taking. You will always be notified of emergencies in advance, and may accept to take on the patients or decline to treat them, in which case they will be sent elsewhere. You will also be told how many affected patients are involved, what they are suffering from, and whether it is possible to cure them or not with the rooms you currently have built. If a drug cure is required, the effectiveness of the drug required will also be displayed. The best thing about emergency patients is that they have already been diagnosed, and so will not need to queue outside a GP's Office. Instead, they will head straight for the appropriate Treatment Room for the illness they have contracted. Think carefully before you accept emergency patients, though. You will cure two patients with TV Personalities in plenty of time with a Psychiatry room and a qualified Psychiatrist; if there is a long queue for the room simply move the emergency patients right to the front of it, in preference to other patients. But trying to cure twelve patients suffering from Kidney Beans within the time limit when you have only one Operating Theatre is an impossibility, particularly if an operation is currently underway when the emergency patients begin to queue outside the room. So bear in mind that some cures take longer than others, the number of emergency patients received and the rooms you have to cure them will also have to be taken into account. Emergencies are easier to handle if you build two of each Treatment Room and Clinic. You will cure patients twice as quickly this way and if emergency patients are divided between the treatment rooms and moved to the front of the queue in preference to 'normal' patients, you will nearly always manage to cure them all, even if they are requiring operations! Handymen: As far as Handymen are concerned, four is a good number to have at any one time. One should do nothing but repair faulty machinery (as long as he is quite skilled.) Two would be good doing nothing but cleaning the corridors; and the final one should simply water plants primarily, with perhaps a little cleaning and machinery repair thrown in for good measure. The most important thing though is to keep your hospital clean; remember, clean hospitals are safe hospitals, and any Inspectors who come to visit will often remind you of this. Inspectors: You will frequently be asked to allow Inspectors to visit your hospital, with the choice of either issuing a visiting permit or declining. It is a good idea to allow Inspectors into your hospital though, because if they like what they see they will donate some cash to your funds, and possibly boost your hospital's reputation too. Just how much these increase will depend on the Inspector's opinion on whether your hospital is clean, if there is enough seating, whether there are queues for rooms or not, the state of (dis)repair of your machinery and the effectiveness of your staff. Even if the Inspector comes away from your hospital unimpressed, his appraisal will still be useful in highlighting your hospital's shortcomings. You will thus be able to readdress certain aspects of your hospital until it is time to invite another Inspector in for a look around, who will hopefully see your new improved hospital in a more favorable light. Keeping Clean: Clean hospitals are efficient, germ-free establishments, the sort of places Inspectors and patients alike enjoy visiting. As a result, it is a good idea to employ two Handymen to clean up your hospital of such things as sweet wrappers, urine and vomit. Dirty hospitals sometimes become infested with rats, which will tend to upset most visiting Inspectors! Loans: Particularly at the beginning of a level, you may find yourself strapped for cash, and borrowing vast sums of money from the local Bank Manager. Do not worry about this, even if you have to borrow the maximum available. It is much easier to build a successful hospital early on and repay a loan when curing patients than it is to try staying within budget and having to turn patients away due to not having built the required treatment rooms yet. Non-treated patients are non-paying patients. You can only loan or pay back multiples of $5,000. A loan's interest is debited from your hospital's cash account on the first day of each month, so at the end of the month is the best time to repay one or more units of $5,000 to the bank. Your bills and staff wages are also paid on the first day of the month too, so repaying part of a loan a day or two before may put your bank balance back in the red again. Do not worry about this as, once your hospital is fully staffed and furnished with a variety of rooms, it will make a vast profit. Paying back part of a loan as soon as you can afford $5,000 will reduce the interest you are paying on the loan overall, so it is well worth doing as soon as you can afford the cash. Machinery: The X-Ray, Cardiogram, Scanner, Blood Machine, Ultrascan, Operating Theatre, Inflation, Slack Tongue, Fracture Clinic, Hair Restoration, Decontamination, Electrolysis and DNA Fixer rooms all contain machinery which needs to be kept in good repair. Every time a machine is used, it becomes slightly worn. A Handyman can repair this wear-and-tear damage easily, but each time it is repaired, the machine's "Used Count" total is decreased by one. If the machine is ever used in excess of its current "Used Count" total, you will hear a klaxon sound, and shortly afterwards the machine will explode, rendering the room and its contents useless. Such destroyed rooms cannot be re-used or removed for the rest of the Level, and as such are simply a waste of good hospital floor area. Your Researchers can improve the life span of all your machines with the Improvements percentage on the Research Screen. If this Improvements percentage is boosted to 100%, your Researchers will begin to boost the "Used Count" totals on all your hospital machinery, thus making them last longer before the need for repair. If the "Used Count" for a machine is very low, rather than risk it blowing up every other time it is used, the safest option is simply to purchase a new machine of the same type, which will inevitably have a far higher "Used Count" total. Multiple Rooms: Many rooms in your hospital, notably the GP's Office, Cardiogram, Psychiatric and Operating Theatre, will often become overburdened with long queues of patients waiting to use them. After so long, queuing patients will get bored and leave your hospital angry and uncured, which has a detrimental effect on both your hospital's reputation and its bank balance, as patients leaving without treatment are not paying customers. As a result, if you find a room is in big demand, simply build a second one of the same type elsewhere in your hospital, and siphon some of your patients into this one instead. New rooms end up "paying for themselves" quite quickly anyway, when they receive lots of use, and with GP's Offices especially, multiple rooms are a necessity. Multiple copies of rooms in your hospital are an even greater advantage when dealing with emergency patients. The more rooms you have dealing with a particular illness, the more you can spread patients between rooms, and thus deal with lots of similarly diagnosed patients in one go. In this way it is possible to deal with even the biggest of emergencies! Nurses: Nurses are required to staff the Ward, Pharmacy and Fracture Clinic. None of these rooms can function without a Nurse being present, so you should hire a Nurse for each room. It is also wise to employ one extra Nurse as a "Floater", who can relieve tired Nurses when they go to the Staff Room to rest. Nurses cannot be trained like Doctors, so it is senseless to have many more Nurses than you will actually need. Receptionists: A good Receptionist is the first staff member you should hire, as you cannot open your hospital without one. Once hired, she will use the tannoy system to give you subtle hints, such as warning you of imminent earthquakes and apologizing for the amount of litter when your hospital is in dire need of cleaning. Very busy hospitals will benefit from two Receptionists working in close proximity to each other and the hospital entrance. This will cut down on the number of people who need to queue for reception. Research: The more Researchers you have working in your Research Department, the swifter their experiments will yield results. Concentrate solely on Diagnosis Equipment first, and once this is completed, research Cure Equipment. Then, when this is also done, work on Improvements, with a little bit of Drug Research thrown in for good measure is you so wish. The Research Department is the only room (barring the Operating Theatre, which requires two Surgeons) where more than one Doctor can work at any one time, as long as he is skilled in Research. Train any spare Doctors you may have in the Research skill and send them to the Research Department, as the quicker you can research new equipment and improve existing machinery, the smoother your hospital will run. @~To be continued next issue - o -