Wizardry 7 Hints - Part 5 Original author unknown @~Continued from last issue Rattkin Ruins ------------- How do I get in? Just off the road on the way to Rattkin Ruins, there's another small ruin. Go in and you'll have a big fight with Man o' the Woods (walking trees): a very nasty fight, with three rounds. After the fight, put the Bonsai Tree (from the Inner Sanctum of Orkogre Castle) in the middle of the pavement in the middle of the ruins. Why should I care about Bertie? He can sell you a potion that you need in the funhouse. How do I get into the Thieves' Guild? Down on the ground inside Rattkin Ruins, try to pick Blindmeis's pocket. You'll get a ring. Take the ring back up to the Thieves Guild entrance, put on the ring, and stick your hand through the window. How do I get into the Funhouse? Talk to Blindmeis in the Thieves Guild. What do I do with the teeter-totter? Wind up the weight with the spool handle. Put the rubber band onto the strange device with two blades. Drink the featherweight potion before hopping on the teeter-totter. What do I do with the dowel? Stick it through the hole in the wall. It will come in handy later. How should I set the levers? The levers control the direction you go on the water slide. First, take the rope that's attached to the bar and lower it down the hole near the top of the water slide. Then experiment with the levers. I just treated the five levers as a binary counter, with up counting as a 1-bit and down counting as a 0-bit. It's easy to walk through all the possible combinations in a methodical way. You can try this combination, it may work for you. First, some definitions. "Top" means the lever most towards the top of the monitor on the upper level (the one with 3 levers on it) when looking at the level using the map kit, "Right" means the lever most towards the right of the monitor screen, etc. For the levers, 1=down and 0=up. Top 1 Right 0 Left 1 Bottom level Top 0 Bottom level Bottom 1 What's the proper combination of the spears? H'Jenn-Ra T'Rang tells you. It is 534261 How do I tell Don Barlone what he wants? You need the T'Range Portbook and the TX-Decoder. Use the Decoder on the Portbook. Giant's Cave ------------ This is just a straightforward slugfest. You need the Necromantic Helm for later. Witch Mountains --------------- What do I do with the vines? Merge them into 1000' of vines. Use the result at the huge "unscalable" cliff so you can get down into the Tramontane Forest. How do I find out the names of the witches? Go to the "haunted" spot north of Ukpyr. Put on the Necromantic Helm. Wait till the darkest part of the night (midnight). You will see a haunting that will tell you the names. Dane Tower ---------- What do I do with Jonga powder? On each level, there is a little urn. Sprinkle Jonga powder into the urn and it deactivates certain traps on the level. The traps won't stop you, but they will blast you, paralyze you, drive you mad, etc. What's the story about Belcanzor? You can find him by day in his shop in Dane Tower. You can find him by night at his shop in New City. In the Temple of Deadly Coffers, I can't get the gate open. You probably have several coffer keys, you tried one and it didn't work. The trick is that each coffer key is different, and only one of the keys works on each gate. By the way, after you've opened all the gates on this level, you can throw away your surplus coffer keys; you'll never need them again. When I meditate on the word "Moo", some of my characters go to sleep? The ones who manage to stay awake get 1 point of Mind Control skill. Therefore, you should meditate, step out of the spot, let your people wake up, and step back to the spot again. Keep doing this until everyone has stayed awake at least once, so that all your characters have the Mind Control skill. If you're patient, you can keep stepping in and out until all of them have raised their Mind Control skill as high as you'd like. What do I do with the Book of the Immortals? Read it to see how to summon the demon ... but to kill the demon, just whack it. It's not that tough. How do I get into the Magna Dane's room? Search the Magna Dane's body. He's carrying a ring. Use the ring on the door. How do I get into the last treasure room? There's a secret door from the Magna Dane's room. Use the demon's horn. What do I do with the jeweled pillow? Sell it; it's worth money. Return to New City ------------------ How do I enter the Security Room? Use the control card. Use the Blackship command server number (found in Nyctalinth) to check up on Vi Domina. Use the Security Access server number (given by the malfunctioning Savant Trooper under Nyctalinth) to free her from the cell. What do I do with the consol? Try looking up Vi Domina in the personal files. (Host : Black ship command) How do I free Vi? Use the consol (Host: central security) What is the codes for the consol? SERVER : 023@41A2 HOST: Black Ship Command SERVER : 018@67c1 HOST : Central Security What do I do with the *BOAT* map? It contains the secret of the heads in the Curio Museum, and will let you get the Wikum boat. The Dragon Cave --------------- How do I get to the Dragon Cave? Go through the mists to the cliffs at the south of Brombadian Bay. Wait till night. You'll see a spot of light in one section of the cliffs. Use the Coil of the Serpent, found in Dane Tower. Where is Bombadeg? In the water in the middle of Dragon Cave. The City of Sky --------------- What do I do with the banner? Give it to Ke-Li, Queen of Sky. She'll give you something that will give you Eagle Eye. What is the answer to the first test? The name of the Astral Dominae's creator -- see the beginning of the manual. What is the answer to the second test? Darned if I could figure it out. However, I have the following advice from Guido Roessling: write down which buttons are available, then consult the *STAR* map and look up your notes on the Gaelin Stone from the Isle of Crypts. Each map entry on the Gaelin Stone is represented by three symbols, and one of those is available as a button. Start where the *STAR* map tells you, and write down in which order you have to press the buttons. If this doesn't work, try going the other direction (clockwise, if you started counter-clockwise). Thanks to Guido. My own answer was to buy Ankhs of Might from Ke-Li until everyone in my party was STR 18 or better, then to force the door open. How do I get into the spaceship? Talk: say the name of the creator (see the first test). How do I get the goodies in the Hall of Preservation? Out in the courtyard, there's a little pavilion (very hard to get to, thanks to those invisible barriers) where you can find a Key of Light. You only get one key, so you have to decide which treasure you want most. The Isle of Crypts ------------------ What does the ghost mean by BMOCYENOBB? Read it backwards -- boney combs (sort of). Way back in Orkogre Castle, you probably found some bone combs in the Queen's Bedroom. Now in the tombs you'll find a regal-looking female Ork corpse. Give her back the combs and the ghost will be laid to rest. How do I open the gate with the dragon on it? You need the Key of the Dragon, found in the Dragon Cave. How do I kill monster X in the Tomb of Gorrors? Hard work and taking a dozen cracks at it ... but you don't have to kill any of the monsters to finish the game. They're just thrown in to let you build up experience points and to give your hot-shot parties a real challenge. But you can get some really good stuff here as random treasure (things like Faerie caps, Excalibers, Meanad's Lance) How do I open the gate with the skull on it? Go to the Gaelin stone. Use the *LEGEND* map on each face. This will produce the needed key. How do I find the jewel of the sun? Go to the skull door. Cast a Wizard's Eye at the 7-dice level. Off to one side, you'll see a secret tunnel beginning from a water square. Go to the water square, open the secret door, and follow it to the jewel. What do I do with the jewel of the sun? Go back up to ground level. Close to the Isle of Crypts are two smaller islands with cubes on them. Each cube has a false wall that you can walk right through. Enter one cube; use the jewel of the sun. Enter the other, and wing it. Tell me about the Hall of the Past. It's filled with visible and invisible elevators which take you up or down levels. The whole place consists of eight 8x8 squares, and finding your way through is a nightmare. You just have to map, using the automap feature liberally. What do I do in the pentagram of the Hall of the Past? Read the *CRYPT* map, and follow the instructions. The right order is : DRAGON, TOWER, MOON, CROSS, SKULL, STAR and EGG I am finally at the Tomb of the Astral Dominae. What do I do now? If you have the globe ring (from the spaceship in the City of Sky) and the amulet (obtained by playing with the jewel of the sun up in the cubes), you're ready to summon Vi Domina and the big bang- up fight with the Savant. Have one character Use the Elysium of Divinity in the first round of the fight; that's what it's for. @~More next issue - o -