Half-life: Opposing Forces Reviewed by Nick Edmunds For anyone not aware of Half-life, it's a first person shooter extraordinaire and the 1999 Game of the Year to boot. Quite popular it was, and what do you know: here's the sequel. The good news is Opp. Forces is more of the same, but with a few important differences. This time you play not the scientist Gordon Freeman, but Corporal Shepherd, and you're not caught up in an experiment gone wrong rather you are a man with a mission - you're in there to get the man Freeman. So basically you're playing the guys you were avoiding in the first game, but still involved in an F.B.I. conspiracy and killing aliens aplenty -excellent. The intro scene finds us in the back of a helicopter with our mates, discussing the job ahead. It may be straight out of 'Predator', but it's a beautifully crafted piece of 3D imagery, which perfectly delivers us into the chaos of conflict. A couple of black outs later you find yourself stranded from your unit in the Black Mesa research facility, suffering a bizarre case of d'j. vu as the carnage begins. It seems little has changed at Black Mesa. The look and feel remain very much Half-life, and before you know it you're having the old 'Nam flashbacks and toasting anything in sight with your expansive arsenal (Where does he put it all? He must have hollow legs). In fact, at times it's easy to forget you're not Gordon and start popping Squaddies all over the shop - Oops. With regard to the new and improved features you would expect from an add-on you have some buddy type characters to interact with (nicked straight from 'Team Fortress') and some new aliens whose slightly improved AI means they are slightly less stupid than their predecessors. With you not being Gordon your kit is slightly different from the original game, e.g. night-vision goggles instead of a flashlight and there are a few new weapons, both conventional and alien (the Desert Eagle - with laser sight - is my favourite), but I don't want to spoil all the surprises. It would also appear that Shepherd's military training has paid off, as he possesses skills that Gordon didn't, such as the ability to climb ropes and use field items like radios. A nice feature is the included training ground. Yes, we've seen the like before with the girl Croft and more recently with Xena, but this 'Full Metal Jacket'/'Officer and a Gentleman' spoof really is a laugh and quite educational too. I now wish I'd looked at it before playing the game (but I was young then and thought I knew it all). Not surprisingly, as Opposing Forces is an add-on, the full version of Half-life is required. As such there's no pretence of Opp. Forces being a game in its own right, I mean it's just a big mod, right? Which brings me to my only gripe. While I thoroughly enjoyed every minute, it did feel as if it was over very quickly. And as it really is just more of the same I would only recommend Opp. Forces to those who loved Half-life; otherwise you may want to consider 'Unreal Tournament' or 'Quake 3 Arena' which were released around the same time. As an aside anyone with the slightest interest in Half-life may want to check out mrmeaner's 'Wirelife' webby at http://www.btinternet.com/~mrmeaner/ for Half-life associated hints, tips and links to freely available add-ons and patches. - o -