Lighthouse / Sierra Reviewed by Neil Shipman It was a dark and stormy night ... As a writer in search of inspiration you have headed for the coast and rented a cottage within sight of a lighthouse. One night, following a particularly vicious storm, you find a message on your answerphone from the lighthouse keeper (aka mad scientist) with whom you have made friends. His experiments have enabled him to open a portal into a parallel universe of evil beings and alien technology. Will you help to save his child (and the world) from the Dark Being? Of course you will. And thus you start a fascinating yet frustrating adventure to outwit evil in this supernatural mechanical world. Lighthouse is now nearly four years old and is a fairly standard, linear, first person perspective, 2D graphic adventure. As such, it will probably not appeal to RPG, strategy and action adventure buffs and is more likely to be welcomed by those traditionalists who delight in problem-solving at the expense of adrenaline rushes and numb trigger fingers. Oh that the problems were simpler! That's not to say that some don't have reasonably easily discernible and, indeed, logical solutions, but there are far too many situations where experimentation is the name of the game. Noting the effects of turning wheels, pushing buttons, flipping switches etc can be interesting but, to enable the player to engage with the game, these need to be kept at a sensible level. Whole evenings spent trying to operate an alien submarine or open a puzzle box do nothing to help the player suspend disbelief and feel part of the storyline. Most of the problems have graphical solutions which are often more complicated than is at first realised. For example, simply getting into the lighthouse at the beginning or assembling the gun at the end require more than just pointing and clicking. Graphics are state of the art for 1996 and there are a lot of visually satisfying moments. Animation, particularly of the mechanical contraptions in the alien world, is excellent and the musical score and sound effects certainly enhance the feeling of creepiness that dogs your every step. But for any adventure to keep you involved from beginning to end - and make you think, 'Just one more try' to find a solution - there has to be more to it than just glossy pictures, difficult puzzles and a good score. Lighthouse, unfortunately, is just too frustrating and, unnecessarily difficult. The popular reviews for this game range from 'masochistically boring', and 'an insanely hard challenge' to 'better than Myst'. I'd put it somewhere in between these extremes. If you can find it for œ10 or less then it's worth taking a look at but you need to be very determined and/or have access to the solution to enable you to finish this adventure! Pros: Quality of graphics, especially alien machines and transport; sound effects; music; number of innovative puzzles. Cons: Empirical problem-solving; one-way streets; difficulty of puzzles; failure to engage the player. PC system requirements are: Windows 95 or DOS 5.0 or higher 486 DX66 MHz processor or higher (Pentium recommended) 12MB RAM (16MB highly recommended) (Win 95), 8MB RAM (DOS) SVGA video adapter 640 x 480, 256 colours Mouse Double-speed CD-ROM drive (quad-speed recommended) Windows or DOS SoundBlaster compatible soundcard - o -