LANDS OF LORE 3 Reviewed by Stefan Herber I think that the original Lands of Lore was the first or second RPG I actually played. In those days I can recall playing it with the walkthrough on my lap trying to fathom the difficulty of this new genre. I must have learnt quickly as I soon mastered "Arena" with only the odd call to the helpline for the riddles I didn't understand. I replayed the original just before taking on the long awaited sequel and retrospectively wondered why I had such difficulty originally. But like everything else we live and learn. I wasn't sure whether to buy part 3 - the reviews were for the most part lukewarm and LOL2 must be counted as one of the most disastrous gaming experiences I can remember. But I succumbed in the end despite for once a pile of unplayed RPGs cluttering up my floor (for the record I still haven't started Baldur's Gate or the latest M&M opus.) So - does it shape up? Well it's pretty good but far from perfect. It's really more action/adventure than RPG - stats exist but are beyond your control and there's no character generation. I also found it difficult to warm to the main character who is a wet behind the ears 17- year-old with a bloodthirsty streak and an enormous opinion of himself. There's plenty of magic but most of the spells are so weak that I hardly used it until the final showdown where magic becomes very important. The compulsory arcade sequences and "secret areas" are there and unless you find one of them early I doubt you'll survive the first serious mission. And - horror of horrors - if you want to improve your stats fast the only way is to go through a practice arena in one of the guilds which I eventually found tedious in the extreme. The other really annoying thing is that you're never really certain which areas to explore - try and do them in the wrong order and you'll last about 5 minutes. Would it have been so remiss to give you some idea of which of the areas to go to next? But there are consolations. The story line is quite strong, the combat (if you get the order right) challenging but never overwhelmingly difficult; and the game does give you a certain leeway in that there are 4 guilds all with their own missions. In fact the missions often consist of revisiting certain areas you may have already cleared and researching to find the missing person or object which wasn't there the first time. They hardly add a great deal to the game but at least they improve your standing. I understand it's easier to advance if you only join a couple of the guilds - as usual I wanted to play all the quests so I joined all of them. I think you could probably get by just being a cleric and warrior though some of the thief skills were very useful. However all told it just didn't have the allure or replayability of the first episode or for me the challenge of a true RPG like "Fallout 2" (of the most recent batch) or any of a dozen others. Still I enjoyed it while it lasted (it's not very long). I do wish however that someone would realize that there is no place for arcade sequences in RPGs UNLESS they serve to improve your stats. The only ones I can remember doing this properly were the Ultima series. But then only a very forgiving person would pretend that the last two LOL games were RPGs anyway. In view of the commercial success I've no doubt they will continue but next time, as with the Elder Scrolls, I'm not going to be tempted unless I'm sure of what I'm buying. My major concern at the moment is that the most awaited game of the last 5 years - Ultima Ascension - is going to be yet another action adventure with limited stats that pretends to be an RPG. At least we already know that the next Indiana Jones is not going to be a challenging "point and click" adventure game- its going to be another Lara Croft wannabe. I've no doubt Lucasarts will add something special to it but I have grave doubts whether they will get any of my money. - o -