THE MULLDOON LEGACY - Part 1 Written by: Jon Ingold Solution for version 2 submitted by: Tom Lorimer Let's start by doing an Inventory. Examine coral. E. Examine light. Put coral in light. Enter light. Inventory. Read note. Read back of note. Examine torch. Examine key. Examine crocuses. Search crocuses. Feel inside crocuses. N. Examine keypad. Press other. Press select. Unlock doors with key. Open doors. N. Read plaque. Examine dais. Drop all. Stand on dais. Press button. Z. Z. Enter tree. Examine tree. Examine lights. Turn lights. W. NE. Examine copier. Move copier. Examine hatch. Open hatch. E. S. Examine generator. Throw switch. W. Take pamphlet. S. E. Enter booth. Examine screen. Read pamphlet. Read adverts in pamphlet. Read shop in pamphlet. Read historical in pamphlet. Type CAMEO on keyboard. Exit. W. NE. E. S. SW. Take all. NE. E. NE. Take clock glass. Examine clock glass. S. Read Historical in pamphlet - take note of when the General's quarters are open. Examine waxwork. Take satchel. Strike match with brick. Light branch with match. Melt wax with branch. Take satchel. Search satchel. Take scrap. Read scrap. Drop scrap. Drop satchel. E. Examine clairvoyant. Think. Think yes. Give key to clairvoyant. Think time. Note: Selecting Art or Force won't alter the next part of the game but it may give you a few helpful hints. Take charm. Stand up. NW. Examine totem. Inventory. Examine cube. Rub cube. Wait - until a cart arrives and the man starts to move the branch. Enter cart. Examine tower. N. Stand on platform. W. N. Read plaque. Swing hoop. Read plaque. Read museum in pamphlet. Read 745 in index. Read 741 in index. Examine hoop. Put charm in hoop. E. Swing hoop. Put torch in trough. Swing hoop. Take charm. W. E. Take torch. W. SW. W. Examine shutters. Examine vent. Examine N wall. Push N wall. Feel N wall. N. Examine footprints. W. N. Say Hello to man. Sit in chair. Search chair. Tell Giles about secret passage. Point to E wall. Feel E wall. N. Search chair. Open cushion. Take feather. Search stuffing. Look on table. Take screwdriver. Take reading matter. Examine cupboard. Open cupboard. Unscrew glass cupboard with screwdriver. Find cabinet key. Find garden key. S. Unlock case with cabinet key. Open case. Look in case. Take bauble. Examine bauble. W. Read Games room in pamphlet. Read sign. Read pane. Put pane in sign. Open monkey. Search monkey. Take petrol can. Pull lever. Point to sign - until monkey looks at it. Pull lever. N. Examine car. Examine horse. S. E. S. E. E. Drop all but torch bauble band mythos pamphlet and charm. W. W. N. N. Sit in chair. Examine mug. Read poster. Ask Giles about poster. Giles, tell me about generator. Giles, tell me about General. Giles, tell me about magic - keep asking him about magic until he tells you all he knows. Keep asking Giles questions until he finishes his coffee. When he asks you if you would like some coffee, Say yes. Take mug. Examine mug. Take sugar. Stand up. Say yes. S. Drink coffee. Blow coffee. Drink coffee - until mug is empty. Examine mug. W. Take broom. E. Examine crate. Examine mechanism. Put band on mechanism. N. W. N. Turn dial to 1. Pull car. Drop car. N. Turn dial to 2. Pull car. Drop car. E. W. Read plaque. Examine shelf. Take horn. S. Examine horse. Read about horse in mythos. Give sugar to horse. Ride horse. Examine bit. Take bit. Open bit. Squeeze bit. Read note. Search stream. Inventory. Take reins. Rub horse. Examine building. Wait - until shadow appears showing a trail to the east. E. Examine riders. Take treasure. Ask knight about treasure. Give reins to knight. Take treasure. S. E. S. E. E. Drop all but torch pamphlet and charm. Take petrol can and garden key. NE. E. Put petrol can in trough. S. Unlock door with garden key. Open door. S. Read about garden in pamphlet. SE. Take blanket. NW. N. N. W. SW. Drop all but blanket and charm. Stand on dais. Push button. Z - until tree arrives. Put blanket on tree. Enter tree. Z - until tree goes up through hole. Take blanket. W. NE. E. Put blanket over chute. Rub charm. Put charm in hoop. Take charm. W. SW. Stand on dais. Push button. Z - until tree arrives. Enter tree. Z - until tree goes up through hole. W. NE. E. Take petrol can. Pour petrol in generator. Take blanket. Drop petrol can and blanket down chute. Throw switch. W. Push copier south. Push copier onto mat. Rub charm. W. SW. Take torch. NE. Take blanket and petrol can. SW. Drop blanket and petrol can. Take bauble and broom. W. W. Enter crate. Wait - until crate rises. Put bauble in hole. Wait - until crate rises. Put broom in hole. Exit. E. E. Drop all. Stand on dais. Push button. Down. W. N. Examine vortex. Enter vortex. Take bauble. N. Examine screen. Open screen. W. Close screen. Examine screen. Open screen. Read sign. Examine barrels. Examine door. E. Take plan. Examine plan. S. Open copier. Put plan in copier. Push button. Open copier. Take plan. N. Drop plan. S. Take plan. E. Drop plan in hole. Enter booth. Read screen. Type Q on keyboard. Note: Did you remember the filename which Giles spoke about? Type FLRPN on keyboard. Type P on keyboard. Inventory. Exit. W. Put printout in copier. Close copier. Push button. Open copier. Take printout. E. Put printout in hole. W. Take printout. Put printout in copier. Push button. Open copier. Take mediocre. N. Drop mediocre. S. Take printout. Put printout in copier. Close copier. Push button. Take printout. Examine printout. NE. E. Down. SW. W. W. Drop printout. E. E. Drop all. Take torch pamphlet plan and horn. NE. E. S. S. Read plan. NE. Drop plan. Examine pedestal. Read about sundial in pamphlet. N. Search trees. Examine door. Examine furniture. Search furniture. Examine weight. Open weight. N. Examine mosaic. Read plaque. Stand on mosaic. Look. Exit. N. Jump into vortex. Examine crates. Move crates. Examine dials. S. NW. Examine tapestry. Look behind tapestry. Open panel. Take parchment. Exit. Examine knight. Read about knight in pamphlet. Read parchment. Kneel. Open gauntlet. Inventory. SW. Examine pedestal. Climb dinosaur. Examine skull. Close mouth. Examine pin. Turn pin. Close mouth. Down. Pull wire. Examine bone. Take bone. Open door. E. Find barrels key. Find kitchen key. W. NE. Enter tapestry. Look in panel. Take kitchen key. Exit. SW. S. Read plaque. Look up Tamayan in pamphlet. N. E. Sit in chair. Giles, what is a gill. Giles, what is the vortex. Get up. Say yes. W. N. Unlock painted door with barrels key. Open painted door. SE. Take all. Examine trough. Put large in trough. Turn tap. Pour large into small. Pour small into trough. Pour large into small. Put large in trough. Turn tap. Pour large into small. Pour small into trough. Pour large into small. Drop small. Inventory. NW. S. E. Take axe from case. N. W. S. Drop large bone and axe. N. NE. W. Examine nozzles. Push button. Examine nozzle. Look in nozzle. Put pin in nozzle. Drop pin. Take magnet. E. Squeeze horn - 3 times. NE. Enter dinghy. W. SW. SW. Climb ladder. Take ladder. N. Lean ladder against house. Squeeze horn. Climb ladder. S. Enter dinghy. SW. E. S. S. E. E. Drop magnet emerald and parchment. Take clock glass. NE. E. S. S. NE. N. Unlock door with key. Open door. W. Examine cooker. Turn cooker off. Open cooker. Take gloves. S. Take munchies and bag. N. Examine bag. Read bag through clock glass. Put bag in cooker. Close cooker. Turn cooker on. Take gloves. E. S. SW. N. N. W. SW. Drop munchies and clock glass. Take brick. W. W. Examine cutter. Move cutter. Examine scanner. Examine tray. Take card. Examine card. Open panel. Examine wires. Take copy. Put copy in scanner. Throw brick at board. Pull blue wire. Take blue wire. Take copy. Put copy in scanner. Take blue wire. Pull lever. Put blue wire in cutter. Search wires. Take scissors. Wear gloves. Take scissors. W. Examine thermostat. Touch thermostat with scissors. Touch pad. Wait - until you hear a sound from the east. E. N. W. N. SE. Put scissors in trough. Turn tap. Take scissors. NW. S. E. S. E. E. Take petrol can. NE. E. S. S. NE. Turn dial to 5. SW. W. Jump over river. Examine grate. Examine bolt. Pour petrol over bolt. Drop petrol can. Pull bolt. Open grate. Jump over river. Enter boat. Cut painter with scissors. Wait - until boat reaches pump. Examine pump. Turn pump off. Take pipe. Climb pipe. Take box. Examine box. SW. Examine sword. Take sword. NE. Examine table. Examine blocks. Push loose block. S. Examine steps. S. E. Put box in trough. Put charm in hoop. Take charm. W. Take Z stone. E. S. S. NE. Turn dial to 6. SW. N. N. W. SW. Examine scissors. Take screwdriver. Unscrew screw with screwdriver. Inventory. Drop all but torch. W. Take envelope. Examine envelope. Open envelope. Look in envelope. Take X stone. Examine X stone. Drop envelope. E. Drop X stone. Take screwdriver. NE. E. S. S. NE. Turn dial to 8. SW. N. N. W. SW. S. Look. Open crate with screwdriver. Look in crate. Take machine. Examine machine. N. Drop screwdriver. Take card and parchment. NE. E. S. S. NE. Drop machine. Turn dial to 4. Put parchment in slot. Push horse button. Put card in slot. Push dog button. Take horse model. Take dog model. Turn dial to 6. SW. N. N. W. SW. Drop all but torch. W. W. N. W. N. SE. E. NW. Find Abraham. Examine Abraham. Drop all. Take Abraham. Put Abraham in vortex. Take all. E. Examine Merlin. Examine Caesar. Examine scarf. Take pot. Examine pot. W. SE. W. NW. S. E. S. E. E. Take mug seed and broom. S. E. Fill mug with water. Jump over river. E. NE. Turn dial to 1. N. W. S. Put seed in pot. Pour water in pot. Put pot in light. N. E. S. Turn dial to 6. N. W. S. Climb plant. Examine thorn. Stick thorn to broom. N. E. Fill mug with sand. S. SW. W. Jump over river. W. N. Drop mug. Take clock glass screwdriver and pamphlet. W. W. N. W. N. SE. E. NW. E. Up. E. Cover eyes with scarf. E. Remove scarf. Look in hole. Examine contraption. Look at contraption through clock glass. Hook contraption with broom. Pull broom. Down. Examine table. Look under table. Push button with screwdriver. Take table. Open wardrobe. Enter wardrobe. Look. Examine doors. Examine panel. Push panel. SE. E. S. Turn dial to 3. SW. W. Jump over river. W. Push call. Ask Giles about the General. Drop scarf broom clock glass and screwdriver. Take blanket. NE. E. S. W. Examine General. Examine indicator. Pull lever. Say Hello to General. Ask General about Edgar. Ask General about war. Listen. Listen. Say yes. Ask General about Azores. Listen - 6 times. Say yes. Ask General about props. Look under table. Squeeze bulb. Show blanket to General. Look. Take cube. Examine cube. Ask General about cube. Put cube on table. Put blanket on table. Tap blanket. Look in compartment. Take token and gadget. Examine token. Examine gadget. Turn General off. Take blanket. Down. S. NE. Turn dial to 6. SW. W. Jump over river. W. N. Drop all but torch. S. E. Jump over river. E. NE. N. W. NW. Drop torch. E. Read display. Examine vine. Jump onto vine. Up. Down. Take yellow. Take fruit. Up. Drop yellow. Drop fruit. Climb vine. Down. Swing vine. Wait - until you see the base of the tree. Jump. Take nut. Examine nut. Tie vine to nut. Swing vine. Wait - until you see the isolated ledge. Jump. Take yellow. Put yellow in nut. Take fruit. Put fruit in nut. Swing vine. Up. Wait - until you see the clump. Jump. Read plaque. Jump. Z. Jump. Z. Jump. Swing vine. [The third monkey should follow.] Down. Swing vine. Wait - until you see the base of the tree. Jump. Untie vine. Take yellow. Take fruit. Tie vine to nut. Give yellow to monkey. [Watch how monkey opens the fruit.] Slap fruit. Wave fruit. Blow fruit. Grip fruit. Search fruit. Give fruit to monkey. Examine roots. SE. Examine grille. Open grille. Put trident through grille. NW. Swing vine. Up. Wait - until you see the catwalk. Jump. W. Take torch. SE. E. Take trident. S. SW. W. Jump over river. W. N . @~To be concluded next issue - o -