THEME HOSPITAL - Part 4 Played on a Playstation by Paul A. Hardy Playguide V1.1 by Paul A. Hardy, 1999 @~Continued from Issue 64 Tables: ------ Room Types Table: ---------------- This table shows all room types available in the game, and whether they have to be Researched to be created. Also indicated is which Level the rooms becomes available on. ROOM TYPE: LEVEL ROOMS BECOMES AVAILABLE: 1 2 3 4 5 6 7 8 9 10 11 12 DIAGNOSIS ROOMS: --------------- GP's Office: ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ General Diagnosis:~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Psychiatric: ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Ward: ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ X-Ray: X X R R R R R R R R R R Cardiogram: X X R R R ~ ~ ~ ~ ~ ~ ~ Scanner: X X X R R R R R R R R R Blood Machine: X X X X X X R R R R R R Ultrascan: X X X X X X X R R R R R TREATMENT ROOMS: --------------- Psychiatric: ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Ward: ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Pharmacy: ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Operating Theatre:X X R ~ ~ ~ ~ ~ ~ ~ ~ ~ CLINICS: ------- Inflation: ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Slack Tongue: X R R R R R R R R R R R Fracture Clinic: X X X R R R R ~ ~ ~ ~ ~ Hair Restoration: X X X X X R R R R R R R Decontam-ination: X X X X X X R R R R R R Electrolyisis Clinic: X X X X X X X R R R R R DNA Fixer: X X X X X X X X X X R R FACILITIES: ---------- Staff Room: ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Toilets: ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Research Department: X ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Training Room: X X X ~ ~ ~ ~ ~ ~ ~ ~ ~ KEY: ~ = Available on this level, ready for building straight away. R = Room needs to be researched on this level, to be built. X = Not available on this level, through research or otherwise. @~More next issue - o -