Callahan's Crosstime Saloon - Legend Reviewed by Sue It's Riddle Night at Callahan's Crosstime Saloon, the galactic equivalent of Cheers, the place where everybody knows your name. Run by Mike Callahan, who built it in the 40s, it stands somewhere near Long Island and, the story goes, you'll always find it when you need it. Meanwhile, somewhere on the outer limits of the universe, two nebulous entities converse. The universes are being cancelled - they're too expensive to maintain. Only if something of infinite redeeming value can be found will funding be reinstated. The game is based on the books by Spider Robinson, which I haven't yet read, though since playing the game I've put in an order to Amazon ... so look out for reviews of them some time this Millennium. You play Jake Stonebender, your story untold at the start of the game though it's clearly a sad one from the photos in your wallet. Of all the regulars at the bar, you are slightly more 'regular' than most. The others include Josie Bauer, a Time Cop, Mickey Finn, an alien who originally came to Earth to destroy it but is now married to Mike's daughter, Pyotr, a vampire, and Doc Webster, the enthusiastic punster who organizes the Riddle Nights. There are also always strangers who have found themselves at the bar when they needed help. Sometimes they have to be left until they are ready to tell their stories, but their tales are always worth waiting for. The game follows several of these stories in detail as you, Jake, try to help the people concerned solve a problem. Squish, for instance, is an alien who has dropped into the bar. His race are concerned about mankind's space exploration so have decided to neutralize our spirit of exploration in a novel way ... using a satellite which reduces the amount of testosterone. No wonder there are more 'new men' about, muses Jake. So he and Noah Gonzalez (bar regular, ex bomb squad) 'borrow' Squish's space ship and take a quick trip to disable the satellite. Unfortunately Squish can't be seen to be giving them any help or he'll get into trouble with his superiors so he can't tell them how the ship works, or warn them about various defense mechanisms on the satellite. You (ie Jake) and Noah will have to rely on your own skills to see you through. The second story involves chocolate. Not just any chocolate, this is the best chocolate that has ever been made. It was made from special beans which grew on trees in a remote part of the Amazon jungle. Unfortunately these trees were cut down many years ago by a firm that made pencils! But Josie, a chocolate addict, being a Time Cop, knows how to take the two of you back to the right time to stop the destruction and save the chocolate for posterity. The third revolves around Pyotr the alcoholic vampire. He's missing and you have to find him and discover why he's gone. It's at this stage of the game that some of your own history comes to light as Pyotr, drunk as a skunk, becomes very obnoxious when you try to help him. Having sorted out his problems which involve his lost love, another vampire, you can enter the fourth part of the game. Al Phee, travelling salesman, has taken a drug which lets him read other peoples' thoughts ... and it's driving him crazy. Once you've knocked him out, you travel to the future to try to find a cure. This is the stage I'm currently at, and I gather that there is one more part involving Ralph von Wau Wau, wonder dog, plus the finale, to come. I don't think that Callahan's Crosstime Saloon was ever released in the UK. Richard Hart, SynTax reader and retailer of computer games in the States got it for me, so contact him if you want to ask him to search out a copy for you. His advert is in this issue. And after a shaky start with Squish's story, which involved a lot of mechanical button puzzles ... which I loathe ... I really got into the game with the 'chocolate' scenario. Yes, that's more my kinda thing! Pytor's tale has some very amusing parts, mostly connected with his family's coachman, an Igor-like figure ("Yeth, marthter" etc) and a Gypsy who sounds like Joan Rivers. This is the sort of game that reminds me why I started playing adventures in the first place. Excellent. - o -