Drakan: Order of the Flame Reviewed by Nick Edmunds Drakan continues the longstanding traditions of Tolkien with some real slash 'n' burn action. You play the beautiful Rynn who, in the opening scene, is attacked by orc-like creatures, her brother kidnapped and village put to the sword. With the armies of darkness massing and the fate of her species hanging in the balance Rynn's main concern is the whereabouts of her brother. Thus Drakan begins as a fairly bog standard, 3rd person perspective slash 'em up and initially that's all it is: some nice scenery and basic combat, but the sort of thing we've all seen before. (For some reason a scantily clad lady with a ponytail, solving puzzles in an underground maze, reminds me of something, but I can't quite put my finger on it.) However, once Rynn teams up with the dragon Arokh we enter a whole new dimension of fantasy gaming. And therein lies the real strength of Drakan: the blending of two genres (the medieval flight sim and slash 'em up/crypt robber). Arokh is beautifully animated and sweeps majestically over the 3D landscape blasting the nasties with a variety of breath weapons (yes, you can even upgrade your dragon's halitosis as you progress.) He might be a little holier than thou with his attitude and whinge, "I can't fly here", when you know damn well he can, but with a voice reminiscent of a surly Worf and the catchphrase, "let's go roast some evil scum" a 20ft dragon really is a girl's best friend. Overall the graphics are very good, giving a real sense of texture and perspective especially at altitude, however the 3D is often seamy resulting in clipping problems. These problems manifest themselves primarily when something you have killed juts half way through a wall, making the collecting of items difficult, while some cliff top jumps require pixel perfect accuracy if you're not to fall through the edge. Features of note are the wear and tear on weapons and armour, which then need replacing and the inventory system, which has a very limited capacity. Thus you spend a deal of time sorting through your acquisitions every time you loot a corpse. The Quake style control system works well particularly in flight, although combat is limited not only by Rynn's limited attack moves (she obviously went to a different warrior training school to Xena), but especially at close range where the camera angles can make distance difficult to judge. This is offset by the artificial intelligence of the enemy creatures, which is either crappy or designed for monsters that are stupid as well as ugly. While the included death-match suffers badly in the hands of the combat system this style of adventure could well be the future of mud. All eyes to Microsoft's latest offering "Asheron's Call." While Drakan is good looking and enjoyable I found it a little disappointing. Rynn may be much better looking than anyone in Deathtrap Dungeon and wield a bow better than Turok but she lacks the moves of Xena and ultimately lacks depth of game play. Ideally it would have been less linear, involved more interaction with NPCs and had more substance to the questing (… la Fallout) in order to give it a more D & D feel. - o -