Editorial It's that time of the year again when the SynTax Contributor of the Year is announced and this year it is - Alex van Kaam. Well done, Alex. At the end of last issue it was very close between Alex, Tom Lorimer and Andrew Wielochowski but in the end Alex's Net News pushed him just ahead of the others, despite any other files of theirs I had in hand. Congratulations to all of you; I hope you'll enjoy your awards and free issues. The competition has now restarted for the coming year with the winners' points being zeroed and Carolyn Brown is leading the current list. It's amazing how quickly the time passes and it won't be long before we do these awards again. On a related subject, I am very grateful to those of you who took notice of my plea for contributions - please keep them coming. I still have a few for next issue, but more would be a big help to give a good balance to the mag. I'm still trying to think of ways to increase the circulation. The front page of the website is up, but I've been too busy with work to do more to it since. Does anyone have any more suggestions for what to include on there apart from the SynDex and the sample version? I certainly don't want to tread on any regular readers' toes by giving away too much. I was on holiday for a week recently, and I installed the Infocom interpreter onto my Psion 3a so that I could play Zork 1 while I was away. I've finished the later Zorks, but not that one. It's a great game and there is still something magical about imagining your own graphics. I need another holiday now to finish it. It's also because of the holiday that this issue is late - I'm determined to be on time NEXT issue! Flushed with success at finishing Pandora's Box, I've been forging ahead with some more games. I restarted Callahan's Crosstime Saloon, a Legend game which (as far as I know) was never released in the UK. I got my copy through SynTax reader Richard Hart, who sells software in the States. He runs an advert each issue so do contact him, especially if you're looking for something out of the ordinary. I've reviewed the game this issue; it's divided into several 'acts', which have quite different styles. The first was very much oriented towards mechanical puzzles - levers and buttons etc. NOT my favourite type! But by the next section it had turned into a traditional adventure game and I am enjoying it a lot. I also installed Shanghai Second Dynasty, which contains several nice Mah-Jongg variations. It's a good game for picking up for 10 minutes or so, though it's easy to get hooked and find an hour has passed! Until next issue, I hope you'll all enjoy the summer weather, which is finally starting as I write. Enjoy your holidays but keep adventuring! Sue - o -