Egypt 1156 B.C. - Tomb of the Pharaoh A review by Julia Munday Publisher: Cryo Interactive Formats: CD-Rom PC & Mac, DVD-Rom, Sony Playstation (allegedly) Format Used: DVD Price: œ30 (PC World) The better half found this game whilst trying to find me in PC World, where I had hidden to avoid another trip round the wallpaper section in B&Q. Sure enough it was sufficient to make me break cover, and I bought it, partly because I hadn't got a game on DVD, but mostly because I am a sucker for anything with "Egypt" and "B.C." on the same cover. Anyway it was a reward in anticipation of being good and looking at wallpaper without whinging. On getting it home, disaster struck, although the game installed easily, the sound was OK, and the DVD bonus video showing how the game was designed played nicely, the picture was like looking through frosted glass. I diagnosed graphic card trouble and had to e-mail Cryo for help. To be fair, they replied very quickly and attached a patch to cure problems with Voodoo 3, which, once installed, did do the trick. The game involves a young man named Ramose (controlled by the player), whose father has been condemned to death for tomb robbing. Ramose has been given a few days by the Vizier to make enquiries to prove his father's innocence and discover the real perpetrators. He is given help along the way from various characters, although the chief of the necropolis police is predictably sceptical! The game play is terrible by modern standards, it consists of a point & click interface that makes Monkey Island 1 look sophisticated, it is difficult to work out exactly which items you are supposed to interface with and which not, and sometimes, when you use an item in an apparently correct manner you are left wondering whether it was a good idea. Talking to other characters brings up the same list of responses again and again; it doesn't delete an item from the list once you have used it, which is annoying. The story is very linear and doesn't give much scope for exploration. It also has its own weird system of logic, requiring almost psychic feats of lateral thinking (or uncharitably, utter guesswork) on the part of the player. Luckily Cryo post walkthroughs of all their games on their website: www.cryo- interactive.com (probably because they get fed up with abusive phone calls), which is OK to get you past the strange bits, although it seems lose out in translation from French. Having dealt with the bad things, on the plus side it is a beautiful looking game, very historically accurate, which you would expect with the French National Museum Service being involved. It is perhaps better to think of it as an educational interactive multimedia experience rather than a game. It is worth the money to have a 3D virtual reality tomb of Seti I to look round. All the wall paintings are there, the big pit to fall down, the zodiac ceiling, everything, with some bits to click on for more information. The designers have chosen to reproduce what is there now, damage and all, rather than fill in the gaps to try and make it look as it was, which is brave. The game is broken up by some nice video sequences that are educational in their own right, giving good insights into ancient Egyptian customs and daily life as well as providing further clues to the game. You can also look round the various locations independently of the game and there is a comprehensive "encyclopaedia" of all things Ancient Egyptian. In your correspondent's humble opinion, a good œ30 worth if you are into Ancient Egypt or have a school project coming up and have internet access, but better given a miss if you want to play a game. There are other similar games in this series by the same team, one about the palace of Versailles and another set in the Forbidden City of the Chinese emperors. - o -