Ultima IX - Ascension On a P-600 & Voodoo 3000 Reviewed by Alex van Kaam Finally it has arrived, 6 years after Ultima VIII - Pagan. As most of you know the release in the USA was around Thanksgiving day, but the game was so infested with bugs that they cancelled the release in Europe (and the rest of the world ?) until it was more playable. and that day has come. After opening the box I found the usual cloth map, what would Ultima be without it :-) a deck of 8 cards, the one the gypsy uses, 3 long leaflets in 3 languages with the keyboard commands on 1 side and the history of Ultima on the other side, the same history you can find in the museum in Britannia. Next came 2 manuals and 2 CD boxes. Now that was strange since both contained the same 2 CDs, the installation and the game CD. I soon found out that one of the boxes had the wrong printing on the CD. strange they left it in but hey now I got it twice I guess Installation went without any errors and version 1.18f is the version you get on the CD, this is the same version as the latest patch you can get. So there is no need for you to download that. Now before I continued, I selected the Glide version of Ultima IX to play, there is also a D3D version and this might be more or less stable then the Glide, from what I know it's probably less stable. Running it at 800*600, Mip Mapping on, Medium Textures, 16 Bit and EAX enabled. You start the game in your house on earth, sleeping in bed, and you are woken up by Hawkwind. Hawkwind tells you that the Guardian has invaded Britannia and Lord British needs you! He also gives you advice on how to control the Avatar, and in case you did not know it, Ultima IX looks a lot like Tomb Raider, so you see the Avatar from behind as he walks through the world. However this is where the resemblance with Tomb Raider stops. Controlling the Avatar can be done in several ways, right clicking the mouse and he walks where you're looking, or using the cursor keys. There is no option to change the keys which is a bit of a shame as I personally prefer the W,S, A and D keys for moving. The control system does need some time to get used to so I will just sum up a few keys you will need often: TAB to switch between combat and normal mode, in combat when you left click you strike your weapon, in normal mode when you left click you operate or examine whatever the green cursor is on. B to open your backpack, if you have any small pouches in there you can open them by clicking on them, right click on an open pouch will close it. S spell book J journal where you can find your notes and load and save a game. A quick hint here is that once you get deeper into the game you get more in your notes, if you select the notes from the index you will have to go through all the pages, however if you select beast index and go 1 page back you will be on the last page of your notes. CLTR+L or CLTR+S to load and save a game. ~ which gives you the movement of your cursor like when you have your backpack open. Also handy when you have slain an opponent and want to get the gold he dropped, you either use the ~ to go into free movement, get the money and use ~ to go back in the 'control Avatar' mode or you need to use TAB to switch to normal mode and get the gold. Anyway, once you're used to this it is not as hard as it sound, and remember if you jump (space bar) you jump to the location the green or yellow mouse cursor points to. Now for the looks of the game, graphically it can't be compared with new games like UT or Q3, that does not mean that it looks bad, not at all, it just does not look smooth, lots of pixel stuff. This is probably a game which will benefit 200% from the FSAA on the new Voodoo 5000+. In dungeons the game looks better than outdoors. Which does not mean it looks bad outdoors, with the weather changes, the wind, the sun moving, the sun rising in the sky, the sun setting in the evening, rain and thunder, this all helps in making a very believable Britannia. You can manipulate almost every item, smash barrels, pile them up, drop bottles in a pit of water and they will float (you can even climb on them to get out of the pit . probably a bug ). This freedom has a small drawback in the fact that some items might remain floating in the air, but you can easily forgive this once you see your footsteps in the sand, or after a kill your shiny sword will have blood on it. details, details and details is what this graphics engine shines at. but at a cost. My P600 and V3 have moments when they have trouble with the frame rate, especially in rooms with lots of candles, a fire place, some bubbling alchemy stuff. but once you're through the room it's over and all you remember are again the details. Sound wise with the EAX turned on it shows the same detail, the sea hitting the beach, birds in the sky, your foot steps in the sand. all perfect. As are the voice of the characters. The music is again nice and rises up as you're heading into trouble. once again. As for the story/plot, like all the Ultimas this is again taken good care of, it is not as deep as Ultima VII which will probably remain the best Ultima ever, but it's a good plot, and it does ease new players into the game, however I think it's probably a bit too shallow for the older player. Puzzles are very much object based, pressure plates, hidden walls/doors, running around getting items, showing your bow skills on moving buttons etc. etc. nothing really new, however some can be hard and irritating at times, once you reached the Hyloth dungeon you will know what I mean :-) Now what about the crashes I hear you ask, well, since starting the game 2 days ago it has crashed 8 times: - as I saved the game in the same room as the Gargoyle queen, it crashed, and when I restarted the game it autoloaded the last save game and crashed again..kinda of a loop I guess. You need to delete the Start.Dat file in your savegame directory, the game will then start from the start in your house on Earth, find the journal and load a save game before the one that crashed. - About 2 times in Hyloth - About 3 times in Moonglow while I was in/on my boat in the sky - And 2 times on my way to Yew (in the caves) All except the last crash dumped me to the desktop and I had the game running in 20 seconds again, just make sure you save often and use new save slots. Don't keep overwriting your save game because if it fails to load at one point you're in trouble ! As I said this is using Glide, D3D might be better or worse, the latter is often the case :-( So what are my thoughts about the game? Well I like it, I like it enough to forget to save for a few hours and have a crash and reload the game and do it all over again. not that this should happen to often though! I like the story and although it's created to ease new players into the Ultima games I think it's a bit too easy/shallow for the older player, as I said above. Also I think that most new players will look at the graphics first then go hmmm, then try the game, have some trouble getting used to the controls and then just cancel it... which is a shame... As for the older player, he knows what to except from an Ultima game and won't be stopped by the first impressions he gets. I sure was not and am having a great time despite a crash now and then. It's not THE BEST Ultima game story/plot wise but it's also not the worst. ... oh yes, and Lord Blackthorn is back ... - o -