Wizardry 7 Hints - part 6b Original author unknown The items in the game - Part 2 Sticks - Damage - Special Effects (These are powers that sticks display when used, NOT THROWN!) (A great way to increase your artifact skill, cheaply!) Rocket Sticks 5 -40 Magic Missiles Icicle Sticks 2 -12 Chilling Touch Sparkle Sticks 1 -8 Energy Blast Cracker Sticks 2 -16 Energy Blast Amulets - Special Effect - Charges - AC - Special Resistance Amulet of IIlusions Magic Screen Yes Magic 30% Amulet of Spiders Web 4/9 Paralysis 10% Amulet of Life Resurrection Yes Amulet Pro Magic Magic Screen Yes -1 Magic 30% Amulet of Illusions Illusions Yes Amulet of Stillness Paralyze 5/7 Paralysis 10% Amulet of Healing Healthfull Yes Cursed, +2 Regen Special:??? Amulet of Airs Purify Air 4/4 Air 10% Amulet of Rainbow Prismic Missile 4/7 Light 30% Rings - AC - Effects - Charges - Special Resistance Ring of Shielding -1 Ring of Stars -4 Hypnosis 50% Psionics 50% Ring of Truth Sane Mind Yes Psionic 10% Ring of Demons -4 Cursed Conjuration Yes -1 Regen Special: -karma Ring of Invisibiity -4 Cursed Missiles 20%, Death 10% Invisibility 6/40 Special:??? Mystic Ring Mind Read Yes Psionics 10% Ring Pro Magic Magic 40% Ring of Resounding Shrill Sound 3/6 Books - Spell (Most books can be used several times to cast spells. These are just indicating what spell gets place in your spellbook when scribed) Book of Barriers Missile Shield Book of Detection Detect Secret Book of Direction Direction Book of Firewalls Fireshields Book of Demons Conjuration Book of Haste Haste Book of Immortals Anti-Magic Book of Resting Stamina Book of Seeing Wizards Eye Book of Relics Identify 6/3 Special: + to artifact skill Book of Banishing Astral Gate Reagents - Special Resistance Mana Root Air 20% Aromatic Salts Paralysis 20% Brimstone Nuggets Fire 20% Deadman's Hair Hypnosis 20% Skull Bones Poison 20% Dragon's Teeth Magic 30% Lion's Claws Missiles 30% Rock Crystal Psionics 20% Bag of Death Cursed, Regen -2 Death Cloud 4/3 Ju-Ju Stones Lifeforce 30% Bag of Tricks Dazzling Lights 3/4 Misc Items - AC - Special Effects - Charges - Special Resistance Cloak of Fortune -2 +1 to Karma LifeForce 10% Ank of Might -1 +1 to Strength Cornu of Demon Spawn Astra Gate No Silver Cross -1 Milk of Magmanasia Magic Food Yes Mana Stone Magic Food Yes Bottle of Old Jake's Magic Food 4/2 Scarab Necklace Cursed Psionics 20%, Hynosis 20% Special:??? Cross of Turning Dispel Undead 3/7 Lifeforce 20% Knock Picks Knock-Knock 6/3 Valentine Necklace -1 + Personality Death 10% PK Crystal -4 Psionic Blast 4/7 Psionics 50% +1 Regen Helazoid Pendant PS - Eagle Eye Light 50% Stone Pro Air Air 50% Displacer Cloak -4 Blink 2/10 Bat Necklace Light 50% Emerald Talisman -2 Special:??? Death 30% Potions - Spells - Colour Firebomb Fire Storm Red Stink Bomb Noxious Fumes Green Acid Bomb Acid Bomb Green Cure Lt Cnd Cure Lt Cnd Yellow Cure Poison Cure Poison Purple Cure Disease Cure Disease Yellow Lt. Heal Head Wounds Blue Mod. Heal Heal Wounds Blue Hv. Heal Heal Wounds Blue Spell Powders- Spell - Level Talk of Tamaris Blink Powder of Creation Create Life 4/3 Flash Powder Blinding Flash Crushed Widows Deadly Poison Skeleton powder Death Bone Dust Weaken Instruments - Spell Poet's Lyre Sleep Angel's Tongue Bless Chromatic Lyre Itching Skin Horn of Prometheus Fireball Silent Lyre Silence Siren's Wail Confusion Anks - Power Ank of Might Special:+Strength, -1 AC Ank of Youth Special:+Vitality until 18 then -1 off of age, Ank of Dexterity Special:+Dexterity Ank of Life Special:??? - Full Heal? Resurrection 6/2 Lifeforce 50% -1 AC Ank of Healing +1 Regen, Heal Wounds 6/9 Ank of Sanctity Special:+Piety, -1 AC Ank of Speed Special:+Dexterity, -1 AC You might also add in the description about the items that regeneration items are not additive. There is no difference between using 1 item of +1 regen. and 3 items of +1 regen. and 2 +1 regen. items do not balance out one -2 regen. item. It merely takes the highest + regen number and the "highest" - regen number, adds them and that's your effective regeneration. This allowed me to give my mage the amulet of healing (+2 regen.) and the black robes of death ( -2 regen.) and the serpent coil ( -1 regen.) or the staff of doom ( -1 regen.) and he would neither gain nor lose hit points over time. ps. Maenid's Lance gives +1 regen. as well... - o -