X: Beyond the Frontier and space trading Reviewed by Andrew Wielochowski "Braben has met his match". Having read Julian Gregory's review last issue of Frontier Elite II, I realised I couldn't leave it at that and must highly recommended X: Beyond the Frontier to everyone, in particular those adoring space trading sims. The last Frontier edition was Frontier First Encounters. Taking off from Elite II, it had improved graphics, more in the way of good missions and had secret built in missions but in the wholeness of truth it was the buggiest piece of crap Braben could have released. However undeniably it was one of his greatest works, much better than the overrated original Elite, which judging by the high commendations I doubt anyone played. :) After than space trading sims went into a kinda downward spiral. LucasArts, I believe, still pumped out their poor Wing Commander series and deep in the depths of Gametek Battlecruiser was being invented, a space trading system destined to stir hype with the saucy advert and then to drop like a stone ... a failure. Then enter Privateer 2: The Darkening, flanked with FMV and graphics it also had the space combat and trading atmosphere of FE2 and FFE, but never had the same feel: trading and buy and selling involved hiring a cargoship and basically it was good, but not good enough and again nothing yet equalled Braben's Elite series. Now enter a couple of minor take offs like Hardwar ... all flung to the ground again ... And the space trading scene went into a decline and nothing was produced!!!!! Until the release of X: Beyond the Frontier in 1999 (I think). X: Beyond the Frontier is gobsmacking in terms of graphics and the sheer wonder of the plot and the entire X universe. Unlike FFE and FE2 the galaxy isn't made of hundreds and hundreds of star systems, but this is no let down. Traversing the length and breadth of the X universe is not done by picking your location then hyperspace jumping to them, instead it is done by the use of jump gates which take you the next star system to west or whatever. This is good and quite effective, for the plot and style of the game as well as for the fact that there are fewer star systems than in FE2, FFE. Also what is a big relief with travelling is that the X: BTF ships don't require any fuel of any sort. There is no explanation for this, but I suppose it's feasible ... you don't really think about this much though because the game becomes so absorbing. You begin doing a little test flight and then horror happens and you find yourself plunged into a different location with a large destroyer in full view, sounds a bit like Farscape. And you discover your shields, lasers have all vanished and you're about to explode, thank god you are in the Teladi system. They give you some shields and update your computer and give you a small number of credits to begin trading with. The catch is you owe them 3000 credits once you start making cash, but - hey, they saved your life. From here it all becomes very familiar. Each system has a trading port, but also they may have a variety of other factories and plants, you can visit the plants and buy their produce or sell them produce and then just trade like you would in any space trading sims. The difference is you can fly around all these buildings in space. And you cannot land on planets but the gaming is so absorbing. The main draw back is you have to buy the time compression equipment meaning that travelling long distances can be very slow at first. Another major fact with X is that trading doesn't stop at the checkout, before too long you can hire a transporter and purchase your own factory or building and then get it dropped off somewhere, then you can manage it for the making of greater profit. I suggest you buy your first power plant in the Seizewell sector (where you start off) this will bring in the cash. Soon you'll be equipping yourself with shields, lasers and defence and bounty hunting comes into play and the need to trade and own power plants is more important. Like in Elite (all the series) you have ranks ... Well, you do in X but you have ranking for 5 different races, as and when you discover them ... ranking goes up by destroying pirates and the lethal Xenon ships in their sectors as well as trading with them ... which is why you're destined to become very popular with the Teladi very quickly, because you start all your trading there. Off course while things can be built things can be destroyed and it is quite possible once you have the fire power to wipe out every building in a whole sector ... although then everyone in that sector would be after you and you wouldn't be very friendly with them. I'm friends with all and I target Xenon ... the Xenon are worth so much from bounty hunting and fly in small clusters, that once you have the fire power and the shields it isn't worth picking on the pirate ships, and I concentrate on the Xenon which means I pick up about 2000 credits for each fleet I wipe out. They haven't killed me yet :) well, at least not those fleets in good sectors .. the Xenon sectors are a different matter. Of course while all this plain old trading and battling is taking place a plot and missions are waiting to be discovered. It isn't easy to discover them, but once you've got past the obstacle and found something in some asteroids it all becomes clearer ... a good thing is that there is no pressure on you to do the missions and it can be done in your own time. Also you can hire ships from your factories to come and defend and fly with you or just defend the base. Unfortunately in X you cannot fly different ships ... but the upcoming expansion pack called X-tension will allow more ships to be bought and flown, more smaller message board type missions and more on the big mission. It will be available as a data disc or a stand alone. Quite frankly X is brilliant, it has the graphics, the wonders of space flight, with soft and atmosphere setting music. Another feature is that the cock pit of your ships changes colour depending on the colour of the suns or the clouds in the sector you're in. Although travelling is slow at first it soon speeds up ... it is really brilliant and the X-tension pack should greatly add to this with the ability to fly more ships. If Elite 4 is still in being developed, they'll find it very hard to compete to the standard of X. !!!!!!!!!!!!I LOVE THIS GAME!!!!!!!!!!!! Name: X: Beyond the Frontier Price: œ19.99 Developer and distributor: EGOSOFT and THQ Websites to visit: www.egosoft.com www.beyondthefrontier.com - o -