Death Gate By Legend Entertainment Company. Authors Margaret Weis and Tracy Hickman. Published in 1994. Reviewed by Mandy Rodrigues on PC AMD K6-2 450MHz with 64Mb RAM This is quite an old game by today's standards but enjoyable non- the-less. There is plenty to do and plenty of interesting places to explore, but, before I get carried away, let me explain the plot. The world has been sundered and the peoples scattered. The magical Sartans are responsible for this. The races, including the Patryns, the Elves, the Humans, the Dwarves and, of course, the Sartans have been divided up and imprisoned in different realms which are governed by Earth, Air, Fire and Water. The Patryns are the magical arch-rivals of the Sartans and have been imprisoned in the dreadful Labyrinth. Only one Patryn has managed to escape from the Labyrinth, Lord Xar, reputed to be a mighty Sorcerer. When the realms were sundered, so also was a great Seal, the five parts of which were scattered throughout the world. Only when the five pieces are recovered and the Seal made whole can the world be made whole again and the races be allowed to live in peace once more. You take on the role of Haplo, a Patryn youth who manages to escape the Labyrinth with the help of Lord Xar who has taken up residence in the library of the abandoned Sartan city of Nexus. In return for helping you to escape, Lord Xar wants you to go off and find the missing pieces of the Seal and return then to him. He tells you that you will need to learn magic and gives you a couple of spells to get you started. The rest you will have to discover for yourself. I have to say, at this point that I thoroughly enjoyed myself completing this gem of an adventure. It has all the elements which I enjoy in a game. Lots to see and do, loads of locations to explore, loads of interesting characters to interact with and many different spells to be learned (well, magic plays a large part in this adventure), and, last but not least, puzzles of all kinds. This is a fairly large game. You travel to the different sections of the world via a winged ship. The different locations you need to visit are opened up to you as you learn of their existence from your interactions with other characters as you progress. The characters you meet are many and varied. Some are really memorable characters. I had some extremely hilarious conversations with an old dwarf who absolutely refused to move from beneath a broken pipe that was dripping oil all over his head. He was deaf and kept misunderstanding my remarks. You usually have to help a character out or perform a task for them before they are willing to help you in return. Most of the problems are extremely absorbing and range from the kind which are logical in hindsight (and make you feel like kicking yourself for not thinking of the solution sooner), to the downright devious ones which can have you almost tearing your hair out in sheer frustration. With the magic part of the adventure you have to learn spells as you go along. Many spells are learned by watching other sorcerers. Of course you have to entice or trick a lot of them into giving away their secrets, which is usually great fun. The rule seems to be that if you can see a spell being cast you memorise it instantly into your spell book. Your spell book consists of different rune shapes which fit together to form a spell. Once you have drawn your spell then you can cast it on whoever or whatever you have selected. It is made easy by having a list of all the spells you have learned so far listed down the side of the screen so you can cast them instantly without having to remember which runes make up which spell. I got a great deal of satisfaction and loads of fun trying to animate objects and statues etc and bringing paintings to life and entering them. You converse/interact with characters by choosing from a list of possible sentences which appear when you chose to talk to a character. Some sentences get you absolutely nowhere whilst others give almost instant results. Most conversations bring up further lists of dialogue to chose from. If you have played Monkey Island and fought the duel then you will know exactly what I mean. The ending of the game was not as spectacular as I would have wished after all my hard work but then again, you can't have everything can you? All in all I have to say that it has been quite some time since I enjoyed a game as much as this one. - o -