Edifice by Lucian Smith (Part of Disk 1214 and on this issue's disk) Reviewed by Nick Edmunds "Here, in the forest where you have spent your entire life, stands a huge Edifice, reaching into the clouds high above you". A huge edifice that you've never really noticed before and while your curiosity is initially piqued you are also aware that the eyes of your enemies are upon you and that prompt action is required in order to survive. If you don't respond fairly sharpish then you are deemed to have resumed, "your simple existence" as one of the herd and effectively given up on your quest before even starting. Once inside the Edifice we are confronted with three levels, each with reliefs upon the walls and a door leading to a level corresponding to a vague historical period. Each level is self- contained, compact, bijou and neatly laid out, but rather unusually they can be played in any order and movement is permitted freely between them. Examining yourself as you progress through each of these levels gives an indication of where you are in the timeline. Initially you are a lone, long-armed, hairy thing whose primary concern is food and each level transports you further along the evolutionary path. Level 2 sees us as more of a Neanderthal type, at the centre of a family group in search of a cure for our sick child, while by level 3 we have become the leader of a small tribe who need defending from a force of marauders. Pretty soon we've been a very busy little monkey and turned into one of those people who stand out among a crowd for not being able to leave things alone. Fortunately in the world of adventure games being a smart-arse is a good thing and yet again meddling with the natural order of things has paid off. Personally I've often wondered about the unsung heroes who invented/discovered things that we now take for granted, e.g. Who was the first person to milk a cow, what did they think they were doing and how did they persuade their mates it was a good thing? Billed as an "interactive allegory", Edifice gives you the opportunity of being there for some of the discoveries and inventions that shaped human development. These are, for the most part, fairly fundamental things, such as domestication of animals, writing for communication, fire for cooking and the use of tools: things that have since shaped our world, and our species, with their impact. The game itself is quite small and not particularly difficult although it does involve some interesting puzzles - my particular favourite being the problem of communicating with the other fella in level 2. I was also delighted by the classic phrase: "Real adventurers do not use such language" as this was one of the first responses I ever elicited from a text adventure game and have been pretty much permanently excluded from the Guild of Real Adventurers ever since. Coincidentally a recent survey commissioned by Symantec found that over 50% of people asked do, in fact, swear at their PC, probably not as regularly or with such vehemence as myself but nevertheless I am not alone in my foul mouthed torment (which is always comforting to know - I think). While essentially a sort of low budget Quantum Leap affair Edifice is well written, intriguing and easy to get caught up in. It's hardly surprising then that it was placed first in the 1997 IF competition. - o -