Hell (and Heaven) is other people... an Ultima Online odyssey by Dave Booth. (Continued from issue 61) Part two - Survival and getting rich One of the first lessons that you learn about UO is that life is cheap. There's no true death, because after dying you resurrect at a healer; either one of those in town, or one of the many that wander the landscape. (Sod's law dictates though that you can't find one when you want one, and end up running around the woods in ghost form for 20 minutes. Grrrr.) Death means that you lose your belongings. (Unless you were killed by a monster, find a healer before your corpse rots, and loot it before the monster does you in again!) Now, if you are one of those who likes to wear snazzy (expensive) armour and carry high-powered, magical (expensive) weaponry, this labels you as a magnet for player-killers. Unfortunately one of the most coveted resources in UO - magical reagents - can't be seen without snooping someone's backpack. So the traveller who wears only a robe, to illustrate just how skint they are, may be taken for a mage and become another target. Not that all pks kill for what they can get; just the vast majority. Some kill for fun. Some roleplay it. The solo pk, like a predatory animal, seeks out victims, appraises their ability to fight back, selects the weak, then attacks. Most pks however travel in packs, akin to hyenas, looking (again) for the weak but wealthy looking. This makes most of the money- making skills in UO incredibly hazardous. The manufacture of armour pieces by blacksmithy is profitable, but even more so if you provide your own metal ingots, by mining the ore from the mountain and smelting it. But try being a miner in the infamous North Britain mines.... working for ages at the excruciatingly boring task of mining ore, then smelting the ore to get a few ingots, only to lose them to the first pk who decides to make a visit. Other professions performed out of town are less subject to attack : bowmaking from wood cut from the trees is next on the list of attackables. Bows can be sold in town, but since most pks can't go into town, they're less covetous. (The reason most pks can't enter town, is that upon killing 5 people in succession you are branded a Murderer. This renders you eligible for instant killing by guards if you enter town. It also means that for 40 hours, should you die you will lose some of your hard-earned abilities. It does mean that your name is displayed in a nice warning shade of scarlet however.) Still less hazardous but much less profitable are jobs like taming and selling horses, or killing animals for wool or for hides to make clothing and leather goods. ARMOUR. That sort of leather good. However there is no 'safe' profession out of town, as your chosen occupation is not displayed anywhere on your character profile. Since many people are out in the wilderness making cash by the expedient of killing monsters, therefore the fella who is seen just shearing a sheep may a moment before have been slaying ogres. So in the woods, consider yourself a permanent target. As for the dungeons...! It's blatantly obvious what folk do here. Not sheep-shearing, that's for certain. Accordingly, gangs of pks regularly sweep the dungeons and pick off folk en route. Why spend an hour to make 5k killing monsters at considerable risk, when you can make it in minutes killing one player? That's the theory. I know it sounds like the only way to make money in UO is by player-killing, but that's an exaggeration. At least it is since the UO world was changed in April 2000. Origin finally brought in the pk- free lands, whole shards where you could not attack or be attacked by a player. At the moment (mid-May) it seems that virtually the entire population has shifted to the newlands, how much of that is due to the safety and how much to the novelty factor it is too soon to anticipate. So it is possible now to talk of how to make money "regardless of player-killers". Not that it couldn't be done before, but it was much more hazardous. There were a number of professions that could be performed entirely in the safety of town (where attacking an innocent player has always been punishable by death). I had a character on the Drachenfels shard who was a tailor. By the expedient of buying thread (3 gp a spool), winding it into bolts of cloth (5 spools a bolt), making fancy shirts (5 pieces of cloth a shirt, 50 pieces a bolt), and selling the shirts to NPC shopkeepers (at 12 to 15 gold pieces each), I made more gold in an hour, risk free, than in three hours of hazardous monster-hunts. Tedious work, not fun, but safe. Many a small house was paid for from cloth, before Origin got round to upping the price of thread (sigh). Oh yes, housing! Perhaps the ultimate acquisition in UO. Quite aside from the achievement that you get from finally affording a house, and buying a deed, and finding a spot to place it (by far the most difficult job), a house is the only other place where a person can store goods and money once the bank box fills up. Bank boxes hold 125 items, which is soon taken up after a few weeks' hard work. The house (of which there are many types, varying from the humble small wooden shack to a fully-blown castle) is also the only place where players can place vendors. These are npcs whom you hire to sell your wares to other players, and as such are hard at work when you are offline. Very handy for flogging all that armour that you made today, or the bows you fletched, or the reagents that you took from your latest victim. So after a while of working hard (in whatever profession you choose, noble or ignoble) you can expect to have a home, a vendor to sell your goods, money in the bank, and a character in whom you have invested quite a bit of your own real-life time and effort. What more could you want? Well... this IS an online, multiplayer game. There must be a social aspect to it? More on that anon. @~... Next issue - o -