It's Payback Time! The eighth in a continuing series of articles related to the psychology of gaming As always, several people commented on last issue's Psychology of Gaming article. I was glad to see that I'm not the only one who gets so personally involved with her pixilated people! Bev sent in an interesting letter in response, part of which is reprinted in the Letters section. But the end of it really caught my eye: "[...On the theme of] level of involvement with games, I know Lyn [Bev's friend] always gets very vindictive after getting the upper hand in Settlers, and always relentlessly destroys every enemy building in sight, until she's occupied every square inch of the game world. But I'd always feel a bit sorry for the poor old enemies, and in Settlers 1 I always left the opponents' castles standing in a little ring of boundary markers, and put a forester nearby to fill up the ring of markers with a thick screen of trees - looked more attractive, somehow..." It got me thinking - am I magnanimous when I finally get the upper hand over my opponents in a game, and just do as much as I need to win, or do I delight in wiping them off the face of the Earth (or whatever planet we happen to be on)? Okay, I'll admit it. Not only do I take gaming very seriously and any attacks on my party as a personal affront, I find it very frustrating when I can't complete a dungeon because the monsters are too strong and keep killing me. I remember one time in particular, playing one of the Might and Magic games. There was a dungeon full of cyclops where my party got killed time and time again. I'd go in, get attacked, kill one monster, and while I was dealing with him, several more would pile in, wiping out my party. I'd go off to another area, go up a few levels, and head back into the dungeon to have another go. This happened a few times before I was finally at a high enough level to kill off the baddies who had killed me so many times before. I can clearly remember what happened next ... I was indulging in various forms of self-congratulations, walked round a corner, and met a gang of higher level cyclops coming the other way! Dead again! I restored, and once again went through the procedure of pumping up my characters so that they were finally able to re-enter the dungeon and win the second battle. I must confess that I took great delight in slaughtering every one of those cyclops and there was no way that I would have stopped while one was still standing. On the other hand, there is also a big part of me that likes things to be completed with no metaphorical ends left untied, whatever the job. I don't like to feel that I haven't done things properly. If I'm clearing a dungeon, I really clear it, so that afterwards, I can walk through the area unmolested and rest without being rudely awoken. This is one reason I hate RPGs where monsters regenerate. It's untidy and unfair! The areas I've cleared are like trophies. I look at my maps and think, "Right, I've finished that bit, now what?" It's a bit like having a check list and mentally ticking off each area as it is completed. So, is my urge to completely wipe out the monsters a permissible part of my 'tidying up' routine or is it sheer vindictiveness? For me, it seems that it can be one or the other at different times and in different games. Sometimes I'm happy to just do the minimum but that's usually in a strategy game rather than an RPG. This was the case with some of the Settlers levels. After restarting a level several times and finally reaching the gateway after a long struggle, I was usually so grateful to see it that I'd just belt through to the next scenario without thinking of having any sort of revenge on the other guys who'd held me up for so long. But in an RPG, I don't like to leave any of the opposition standing. I felt I hadn't totally finished one Might and Magic game because a few of the robots in the final levels were behind partitions which I couldn't break. It rankled that I had to leave them there. Am I just trying to excuse the way I annihilate the opposition by talking about my urge to complete a game or am I really vindictive? I certainly never consider any form of revenge in real life on anyone who I feel has wronged me in any way. But in gaming, that's different! As always, I asked psychotherapist Adrian Blake for his views. Is it more healthy to leave the remaining opposition standing? Or, when we don't, can we look on it that we are actually exercising (and maybe also exorcising) parts of our natural combative behaviour that would get us arrested and jailed in the real world? He said: "What we are talking about here is the conflict between our sense of morality and the darker side of our personality. In psychology this is known as the shadow, the part of us that we disown because it conflicts with our self-image. We shove into the dark cavern of the unconscious those feelings that make us uneasy - hatred, rage, jealousy, greed, lust, shame. We all have these feelings, but don't want to admit it (even to ourselves) The shadow is the part of us that is everything our moral part is not, the Mr Hyde to our Dr Jekyll. We have an inkling of this foreign personality when, for example, overcome with rage we excuse ourselves by saying 'I was not myself', or 'I really don't know what came over me'. What 'came over' was the shadow part of our personality that is disowned because it does not fit how our conscience feels we 'should' be. We all have a Mr or Mrs Hyde inside us. It's how we deal with this part that is the crucial factor. In a very positive sense Jung (who had much to say about the shadow) believed it could be a great positive force but in order for that transformation to happen it was essential it was essential it was acknowledged, rather than denied, that bringing it into the light made it possible for it to evolve into a power for good. Wiping out computer monsters and accepting it is sheer vindictiveness is a good start. It's harmless and we're not then pretending we're acting from some nobler motive. The obstacle to this process of course is our conscience which, not wanting to accept the 'unacceptable' in us, may well reject it by responding 'What, me?' Never! Other people, yes, but me..? I only wiped out those computer monsters for their own good'." - o -