THE MANSION - (Or the Tale of an Adventurous Thief) A text adventure by "Wildman" on SynTax PCPD 1279 Review by Bev Truter Omigod! Not *another* ancient text adventure, resurrected from the 80s, re-vamped / copied into TADS, and distributed on the Net. In this case, MANSION bears a striking resemblance to MISER'S HOUSE, only there's fewer locations (about 34), fewer and simpler puzzles to solve, and practically non-existent object descriptions. For example, the kitchen (why do kitchens always seem to be so problematical in text adventures?) is described as having a refrigerator, sink, stove, pots and pans. Try examining any of the above, and the game responds with I DON'T KNOW THE WORD_____ You start the game on a road outside a mansion, that you intend to "burglarize". (I thought the verb should be "burgle", but then I'm not an American.) A few moves further into the game you can open the mailbox on the porch and read the letter it contains to gain your first 10 points and discover some details about the author. He says this game was originally written in BASIC for the C64 about 10 years ago, and that he's reproduced it from memory as best he could, in TADS. He couldn't recall the original author's name, and he has added some "enhancements" for the bits he's forgotten. MANSION is simply a greed quest of the simplest kind. Collect 7 treasures, perform 3 point-winning actions (reading the letter is one of them), and you end the game with a score of 100/100. There might be some point in all this if you were a complete novice to text-adventuring, or if you yearned for a nostalgic trip back to the days of *really* bad text adventures; but other than these two reasons I see no point in playing MANSION, and I'm totally baffled as to why the author felt compelled to write it. Perhaps as a programming exercise to see if he could cope with TADS? Perhaps to give younger game players a glimpse of what the first crop of 80s text adventures were like? Who knows. The puzzles in MANSION are excruciatingly simple, most involve getting past a hostile creature (a snake), unlocking a door (to the vault), and defeating the empty suits of armour that attack you (grab the sword hanging in plain view on the wall.) After solving each "puzzle" you are rewarded by finding the usual cliched valuable - a green gem, a diamond ring, etc. etc. The two things I *did* like about MANSION was that at the finish you are given your score in a list, which details what your point-winning actions were; and there's a fairly original way of getting the 10 points for the Ming Vase - one of the treasures. Other than that I could detect no "enhancements" - locations in this mansion are poorly described, actions you are required to perform are often illogical; and to cap it all the puzzles are, at best, very feeble. There is one decided improvement on the "putting out the fire" sequence though - in MANSION you can POUR WATER, while in MISER'S HOUSE you had to POUR BUCKET. Isn't it odd how one remembers annoying things about games past, as well as outstandingly novel things? I played MANSION with the latest version (2.2.6) of TADS, which runs the game in black & white, unless you choose the TRCOLOR.EXE option to change the background / text colours into those of your choice. It might be more fun for you to fiddle about with the various colour schemes available than to actually play this game. - o -