Might and Magic VI - The Mandate of Heaven (Part 11) Solution copyright (c) Mike Marcelais. Version 1.0, June 6, 1998 See also the map in the screenshots section Supplied by Carolyn Brown @~Continued from Issue 66 Hermit's Isle This overland area resets every 6 months. Travel By foot north: 5 days to Paradise Valley. By foot east: 5 days to Dragonsands. Locations 1 Supreme Temple of Baa 2 I found Igraine on a corpse here. 3 Obelisk #3 4 Fountain that cures unnatural ageing. Supreme Temple of Baa From the entrance, the first thing you should do is take the west passage from the opening hallway. This goes around the corner and leads to a cylinder object. If you click on it, the upper half will rise up. This is a teleporter pad that will take you between this room and a secret room in the Free Haven Sewers. (The teleporter doesn't work until you raise the upper part, so you can't use this as a quick way to get here the first time.) The secret room in the Sewers is best accessed through the entrance at building 16. Now cross to the east passage and empty out the three rooms down there of treasure, then head south. The passage will turn to the east and pass by an opening that overlooks a large room with no visible floor. Continue down the corridor east, and then take the side passage to the east. You will cross over that large room that you overlooked into and then reach two bedrooms of clerics. After they are dispatched, open the door in the wall and proceed to a room filled with crates. Open the door from that room and turn east, collecting the treasure in that room. Then go to the southwest room. In that room, the rightmost section of crates slides back revealing a chest. Now return to the top passage and head north. Clear out the next room of clerics and keep going. The next room on the west side of the passage will have three altars in it: an Altar of Pain, Altar of Earth, and Altar of Fire. Click on each of the altars -- they will hurt you a bit, but they will allow you to pray at the shrines later. Then proceed down the corridor, emptying out the room on the west side and then taking the east fork. Right before you get to the door, there are secret doors on the north and south walls leading to small rooms of treasure. Then proceed through the door, and then through the door on the other side of that room. The corridor will open up onto a bridge that goes across that very deep room. Instead of going straight across, take the southwestern fork. It leads to a room with a chest. While the chest is empty, opening it will lower a wall and let some elementals and devils get at you. Return to the large room and take the bridge straight across to the west. Go through one room and then you'll get to a room with crystals. Turn around and take the other north exit from this room. Clean out the two bedchambers up here, and then return to the crystal room and head west. Head down that hallway cleaning out bedrooms that alternate on the left and right hand sides. The passage will lead to another crystal room filled with elementals, and then to another archway across the large tube room. As you cross through the room, and through another room full of clerics, take the north fork in the passage when you get to it. If you follow it around circularly, it will lead to the other half of the fork that you passed by earlier. Instead, continue north. The first room on the east will have two chests in it and a Shrine of Air. Praying at this altar will give the active character a permanent +10 to electrical resistance; but only if the party has prayed at all three altars. Continuing north, you will get to another room with two chests and a Shrine of Earth (gives permanent +10 magic resistance). Retreating along the corridor to the south, past where you turned into this area, you will find the Shrine of Water (gives permanent +10 cold resistance). And a little further to the west is the Shrine of Fire (permanent +10 fire resistance). Continue west from the Shrine of Fire. The corridor opens into a long room with six side rooms -- three on each side. Clear out those six rooms and then proceed to the doorway. This leads out to the central hub room, except that this time, you have control over the bridges. In the hub, there is a central platform. There are four bridges extending to it: the ones on the far side and the right side are retracted, the other two are extended. There is a switch on the wall next to the bridge. This switch (and the other three switches at each other bridge) will retract one of the bridges to the left or right and extend the other. Using the switches, cross to the north exit. On an altar here is Memory Crystal Alpha, the crystal required to complete quest 43. @~More next issue - o -