SANITARIUM Reviewed by Stefan Herber Well, you've got to be grateful for small mercies these days if you're an adventure fan. I suppose we have Simon 3 and Monkey Island 4 to look forward to but very few companies are even pretending to have much in the pipeline. Why is this genre so unfashionable currently? I can appreciate the feelings of the in- crowd who decided that RPG players were all "saddos" with dirty fingernails who never went out; but no such criticism has ever been labelled at adventure players. So why are they rare as intelligent computer game journalists? "Sanitarium" must be a year old now and is discounted in most shops. It has a lot going for it but ultimately just doesn't work, in my opinion. We're back to the now familiar plot of waking up somewhere with no idea who you are and things gradually being revealed. In "Sanitarium" nothing is ever fully revealed although one conversation gave some idea of psychoanalysis of the plot. Anyway, as you may have guessed your job is to discover your identity and make sense of what's happening. The game is divided into self-contained chapters of varying length and difficulty and apart from the title character you also get to play as a Cyclops, an Aztec God, the hero's deceased sister and a few other surprises. It's visually attractive, quite well acted and very intriguing even if it doesn't quite gel in the end. The downside? Endless conversations where much of the vital clue gathering takes place; a control system that could easily have been simplified; poor "cut sequences"; and a villain that is quite beyond belief. Even if it doesn't work entirely please try it - I don't want to have to spend the rest of my life playing "Tomb Raider" for my kicks. - o -