Thief Gold and Thief 2: The Metal Age Reviewed by Andrew Wielochowski Thief Gold is the budget title of Thief: The Dark Project. Ring any bells. Yes? No? And Thief 2 is the sequel to the Dark Project. Well that was kind of obvious! Here is the joint review for my favourite games: EVER! The Thief series is presented, as with many modern games, in the first person shooter genre. However this is where the similarity with Quake, Doom, Unreal, Unreal Tournament etc stops. Because in Thief rocketing jumping with a firearrow will leave you dead and charging into open combat will quickly bury you 6 feet under, because Thief is not about combat, it's about stealth, speed and the ability to use the shadows and sneak through the cyberpunk world, leaving nothing but the occasional unconscious body and many empty purses. Sounds like your style of game, then read on. You play the part of Garrett, a master thief, who was trained in the arts of his trade by The Keepers, a mysterious organisation protecting the City and keeping secrets hidden. However Garrett quickly leaves this way of life and undertakes his career as a thief. Not a thief abiding by the ways of City Wardens who hire and run Thieves Guilds, but by abiding by the laws he sets himself. The levels take Garrett to Mansions, Houses, Streets, Churches and Cathedrals. Both Thief games are presented as series of missions, in which you are given a list of objectives, which must be acted upon to complete the level. However more objectives are given the harder the skill level you select, I always choose expert, because this is where the variety and the fun come into the games, when the smaller objectives must be completed. In general it rightfully doesn't allow you to kill any humans, leaving you with 3 options, let them kill themselves, knock them out or sneak past them. The first option can only be done under rare occasions, and is seen in a brilliantly scripted scene in Thief 2 level Life of the Party where Garrett stumbles upon an argument between several guards on the opposite side of the street. Playing Thief is done in the style of any new first person shooter you care to pick off the shelves. Except Thief isn't a first person shooter, it is a first person sneaker. Your enemies are not ready for you, unless you alert them to your presence and none off them are waiting to plaster you with hot flak, except possibly in Thief 2 when the robots get pretty nasty. Your target is profit and your failure is to perish. Thief is presented as a series of levels where the fore mentioned objectives must be completed. Each level is linked with the fantastically crafted FMV sequences that give you cut scenes and brief you on the next mission. Both of the Thief games have a brilliant flowing story line that is carried on and then gets the loose ends tied up. Thief has the best plot and the best continuity of any game I've ever played ... obviously excluding adventure games and text adventures :o) While Thief 1 is often considered as being below board graphics wise, that makes no difference to the tense and immersing gameplay and the atmosphere in both Thief 1 and 2 is UNRIVALLED and seriously nothing has got me to jump, sweat or become so tense as Thief. When playing Thief beware people of opening your door or calling for you, which will cause you to scream and fling your mouse in shock. The sound of a spider of a zombie really sends shivers up my spine and gives me the screaming heebee jeebees. This strength of atmosphere cannot be put into words ... but nothing comes close to it. The tension for sneaking around and avoiding open combat really builds up. Thief 2 does not lose any of this and the levels in Thief 2 are just as brilliantly crafted and with the introduction of the coloured lighting it adds that little extra to the gameplay. The levels and graphics are up to scratch and better than Thief 1, but that really doesn't matter. Thief relies on the use of sound to tell you where people are and for them to become alert to your presence if they hear you. The darkness and shadows prove the magnificence of the AI. You can hide in shadows and depending on many variables they will see or not see you. They cannot see you as well in dark areas than in light etc ... it is truly realistic and has never been seen in any other game. Every factor makes a difference, if you're standing or crouching, if you're moving and how fast you're moving, the darkness, how close they are, the noise you're making. And you see what I'm saying. The plots I will not reveal, because I cannot say much. Except that Thief 2 involves discovering what has happened to the peace and safety of the city since the arrival of the new sheriff and how the mysterious mechanists have just made your job harder. Whereas Thief 1 begins off with your normal thief life, with the need to acquire a precious sceptre. In mission 1 you sneak through the sewers to avoid the guard on the noble's house, you cunningly pickpocket the drunken guard and retrieve a key to another entrance .. and even once inside your job isn't over as there is the sneaking in the darkness and exploring the mansion to locate the spectre and then you have to escape. However as the missions progress you get more involved with the Order of the Hammer ... a group of religious fanatics. And slowly things start to get a little deep and the pressure on you is great to save the world! Hint Hint! Garrett has help during these missions in the form of his tools as well as his ability to keep patient and stick to the shadows. He has his sword, that is for emergencies when all chance of sticking up has failed, or if he has come across a particular nasty nastie. You'll see what I mean. His blackjack is his chief weapon, used to knock people out before he stashes their unconscious bodies in the shadows. It's silent and reliable. His bow and arrow are used to attack from a distance or to hit those hard to reach buttons. Water arrows to clear up those blood stains, to put out those inconvenient torches spreading light everywhere and in Thief 2 to silence those droning robots. Fire arrows which explode on impact causing a loud sound, the lovely gas arrow to knock out those closely clusters of guards, the moss arrow to be shot at the floor to deaden your footsteps, the vine arrow in Thief 2 (see rope arrow). Flash bombs can be dropped letting forth a blinding light temporarily stunning those guards allowing you to knock them out. Also useful for killing zombies and whatnot. A Scouting orb in Thief 2 is thrown out into a corridor or such light to see exactly what IS coming around that corner. Mines explode loudly. Gas mines exploding silently and knock out those unfortunate to be near them. Flash mines, like a mine and flash bomb in one. And some more for your investigation. I hope I haven't left anything out, here. But I assure you these are my BEST GAMES EVER. It's the first person shooter for the thinking man. Thief Gold Thief: The Dark Project + extra levels Includes the Thief editor DromED œ12.99 but normally less Thief 2: The Metal Age Thief 2 Includes the Thief 2 editor DromED 2 œ27.99 and less soon My level for Thief is progressing very well and I'll tell you all when it's released. - o -