Dark Ages (On Disk 279) Reviewed by Graham Raven Dark Ages is a small, traditional style RPG involving orcs, dragons, golems and nasty creatures of similar ilk. Before you lies a great adventure, namely just how good, or bad, will this game be? Your background is already in place when you start out - your family, who had a small farm, were slaughtered by orcs in a particularly nasty way, and you were lucky to survive. Henceforth it is your goal in life to have your revenge, and slaughter as many orcs and other nasties as possible (you know it makes sense!). This will also incidentally, save the world, literally move continents and foil some super evil Johnny who's bent on world domination and probably has an demonic laugh! So far so good. I liked the background, it had promise. Being a generous chap (?) I'd certainly give the game 8/10 for 'Possibilities'. Alas, little did I know thereafter the game would gradually start to gently nose-dive towards a true death spiral! Within a matter of a few days I'd apparently explored the whole of the landscape, or 'just about'. I say 'just about'. Certainly I'd not seen the floating City of Magic, nor had I seen the inside of the Rift Cave. I'd been to the latter many times, but the program insisted that I saw no reason to enter the cave, and therefore I couldn't! That was annoying, however as it turned out, I'd not missed much! The great majority of the exploration was rather too quickly achieved, and thereafter some of my interest started to fade. In virtually all RPGs you gain experience and make levels, get stronger, gain more hit points, etc. As this happens in this game, simultaneously new, stronger monsters appear from nowhere - there wasn't one there a moment ago, arrgghh! Now there is! This ensured that travelling the land was every bit as difficult as it ever was when I first started, and possibly even more so. Now 'difficulty' is okay, you expect 'difficulty', but there needs to be something else to make a game, after all, banging your head against a wall continually is pretty difficult, but you could think of better ways of passing your time. After a week of playing on and off I'd admit to still nearly enjoying the game, but I was also wishing that something more would happen, that there'd be some kind of break through and the game would really get going. It didn't! Travelling the land back and forth repetitively (there's a lot of this!) my character improved in many ways, but as the monsters continued to get tougher and tougher, nothing got any easier at all. Virtually all of my 'improvements' were seemingly no advantage to me. Why is the 'monster difficulty' such a problem you may wonder? Hmm, the problem is basically that the game ought to be getting easier in SOME ways at least, and I shouldn't have to struggle harder and harder just in order to remain as bored as I was already with the game! Could I maniacally laugh whilst my fire spell enveloped a monster and burnt it to a crisp? I should cocoa! Your hard earned magic is essential for healing yourself, and for making you invisible - on the odd occasions when that erratic spell works. Otherwise the magic isn't worth having really. As with many games, the old advice 'Save Often' is as true as ever. If you've made any progress of any kind in Dark Ages, save the game, because around the next corner (or equally right out of thin air) will be a monster against which you've no chance! Conversations - Virtually everyone talks in Dark Ages (largely drivel), save for those who are trying to kill you. Your control over what you say however, is non-existent. You press the Space Bar and hey presto, you're talking! So too is the other character, and you wait with baited breath to see whether anything worth saying has been said by anyone, including yourself. You quickly find that most characters say the same things, over and over again. Trained parrots would make better conversationalists. I found it more than slightly irritating being told the same 'secrets' for the umpteenth time, which were now common gossip and which often related to quests which had already been achieved. It's not hugely enlightening to be told that there's a dwarf in such and such a place, who can help you find the hidden dwarven city, when you've already been there, befriended him, fought along side the other dwarves, killed all the baddies and that part of the adventure is dead and buried. Many characters will impart such choice information to you, many, many times over! Even though most of the chat was pretty mindless, I still had to talk to everyone, over and over again just in case someone said something of note. They did, though rarely! Week two and hey woo! I made it into the floating city. Within the city library which contains thousands of books supposedly, I managed to see about ten books actually. Some of which were duplicates, and none contained more than a short paragraph. One book had a single name in it, which solved a puzzle. That was okay, I was pleased, but I couldn't help thinking that there was an opportunity wasted. LOTS of information could have been available in the library, hints and guidance to a great many quests. I should have guessed by then, don't hold your breath, there simply isn't really very much depth to this world at all! So I read the books and talked to everyone. I even begged the top guy in the city to allow the banished wizard to return once more in order to work on the fire wand which he said I would need. Darkness loomed! I trekked with some difficulty and irritation to the opposite end of the land in order to tell the wizard that he could indeed return to the city. He was dead chuffed of course, and said "Good one mate, see you back there then!" (or words to that effect). The long, difficult and repetitively boring journey back to the same place I was ten minutes ago, reunited me with the wizard, who then proceeded to inform me that his laboratory seemed to have been emptied during his absence and would need to be restocked. The FIRST item he would need was Ironwood. "Off you go now ..." That did it for me. The 'first' item he needed? Doubtless this was to be followed by the second, third and possibly one hundred and ninety ninth item?, and all of them doubtless, at the furthest reaches of the land? Erm no, enough is enough, it was an ex-game! On the plus side, the game was exceedingly inexpensive, if not exceedingly good, and it is freeware .... and I should think so too! Another big plus for me, was that the game pointed out to me a whole lot of things which are bad in computer RPGs to my mind, and I'm grateful for that. These little irritations must be removed from the game I hope to create one day. Rating: Definitely Flatulent. - o -