DARK SIDE OF THE MOON Reviewed by Stefan Herber There's a new computer magazine out called PC Gameplay, which may be the unthinkable - a popular style games magazine written by adults for adults. That means it will go bust within 6 months, I suppose. At the end of its review section there is a pros and cons list for each game, which I shall imitate for "Dark Side of the Moon". PROS: 1) An interactive movie with decent acting. 2) Big - even playing the walkthrough should take a few weeks. 3) Well-integrated and filmed video sequences. 4) Puzzles logical and just the right difficulty for me. CONS: 1) Not fun. 2) Not engaging. 3) Comes on 6 CDs with vast amounts of swapping back and forth. 4) One is often never sure where to go or what to do next which exaggerates the annoyance caused by (3). In a bit more detail - DSOM is set in the unspecified future. Your character has inherited a mineral bequest from his uncle who died in suspicious circumstances on a far off moon, which happens to be mineral rich, and is being exploited by a mining organisation. The native population known as Cepheids are a commercial dream - peaceful, huge stamina and prepared to mine until they drop. Naturally all is not as it seems and it doesn't take long before you suspect some very nasty goings-on. And you're right... But - after an initial period of mystery - the game quickly loses its interest. I think the reason is that too much of the plot is revealed too soon with the resultant game merely being a question of finding the right place to be. This means a heck of a lot of to-ing and fro-ing until a chance remark or a cut sequence allows things to continue. As every area seems to have its own dedicated CD this also means a lot of changing discs. Contrary to popular belief CDs are fragile creatures and the more handling they get the more likely they are to get damaged - as happened to me the first time I tried this game. This invariably means playing with a number of commercial restoratives and praying . The plot is strong but although I hate to say it I think it would have been a much more compelling movie than it is a game. I wonder how many interactive movies started life as film scripts? The control method is simple and any available objects are easy to see - none of this searching for the hot spot. All told however a disappointing game - I suppose one of the last nails in the coffin for what is now probably an extinct genre. - o -