Might and Magic VI - The Mandate of Heaven (Part 12) Solution copyright (c) Mike Marcelais. Version 1.0, June 6, 1998 See also the maps in the screenshots section Supplied by Carolyn Brown @~Concluded from Issue 67 Paradise Valley --------------- This overland area resets every 6 months. Travel By foot north: 5 days to Sweet Water. By foot south: 5 days to the Hermit's Isle. By foot east: 5 days to Blackshire. Locations 1. Chest that contains Percival 2. Su Lang Manchu - Teaches Mastery in Dark Magic to those with Notorious Reputation. 3. Rexella - Teaches Mastery in Blaster to those that possess a Blaster for 5000gp. 4. Alchemist Store Buy: 4.0; Sell: 6.0 5. Weapon Store Buy: 3.0; Sell: 5.0 6. Armor Store Buy: 3.0; Sell: 5.0 7. Inn Night: 160gp; Food: 40 for 640gp. 8. Training Hall Maximum Level: No limit 9. Obelisk #2 10. Temple Baa 11. Chest that contains Odin 12. Fountain that restores 100 spell points and 100 hit points. Sweet Water ----------- This overland area resets every 8 months. Travel By foot south: 5 days to Paraside Valley. By foot east: 5 days to Kriegspire. Locations 1. Fountain that gives +50 to seven statistics for a day. 2. Obelisk #1 3. Pedestal - Used in quest 38. 4. The Hive The Hive -------- This dungeon resets every 7 days. Walk in through the main door and through the hallway. Directly ahead of you is a room filled with a very large quantity of devils of various ranks. When they're dead, jump into the hole in the floor on the southwest side of the room. (All of the doors out of this room won't budge.) From the bottom, clean out the room to the north and then follow the tube to the south. As you're in this entire complex, you'll get a message about the Flush System. When the "Flush is in progress", everyone in the party will take a small amount of damage unless they're standing on one of the blue squares that is "Protected" (that's the name you get when you hover the mouse over it). On the side of the tube will be a room guarded with a few devils. There is a switch on the opposite side of the room that you should flip. Continuing down the tube, there is a chest a little further down. The next door on the left leads to a room with a large red switch. This switch will teleport you back to the entrance. You won't want to push it yet. If you continue along the tube, there will be a keg in a side room that restores 20 hit points when used. The tube now loops around back to the large central room. Cross that room and jump down the hole in the southeast side of the room. Follow that tube around the corner and then through the large green door. Behind the door is a passage that leads around to a secret door near the entrance. Yet another way to get out of here. Return to the hallway below and continue down the tube. Skip past the next door (since it won't open) and enter the door after that on the left. Inside this room is a switch which you should flip, and a chest that contained Lucius. Continuing down the tube, the passage will let out back into the large room. Now head for the northeast tube and jump into it. Follow the tube. There will be set of rooms to the north and south. There is a chest of items in the corner of one of the rooms. Continue down the tube. Around the corner is another chest. Inside this chest is the Hive Sanctum Key. It's important -- don't lose it. The tunnel continues until it reaches the backside of a door in the passage north of the large central room. Return to the large room and take the northwest pit. In an alcove on the north side of the passage, there is a button on a ledge. Push that button. Then continue down to the next room. In that room there is a chest full of items. The tube continues back to the passage to the north of the large room. In the large room, look at that grate in the middle of the room. If you stand in the middle of the grate, you will fall through it. In the resulting tube, follow it to a medium sized room. On the east side of that room is a door that opens only if you have the Hive Sanctum Key. Go through the door. On the wall around the corner is a switch. This switch will cause the floor to disappear and allow you to drop down in the sanctum. It will reveal a room that has a reactor in the middle. Destroy the Reactor. (You must use ancient weapons to do this; all other weapons and spells are useless.) When it dies, you will be teleported across the room. All of your magic will be dispelled; the room will fill up with devils and behind you will be a demon queen. Kill 'em all. When they're all dead, head into the room where the Queen was, go to the back of the room, and click on the swirling black wall (the one labelled Exit) and you will have WON THE GAME. - o -