Nox Reviewed by Stefan Herber Well, I wanted to play a recent RPG where there were no solutions available on the net and of the two obvious contenders (Septerra Core being the other) Nox won the toss. I didn't know what to expect and the beginning didn't forebode well as we have the "Diablo" engine or something similar drawn out again. But after all it wasn't what I was dreading ... In fact the game isn't half bad - it doesn't have the depth of the recent "Fallout 2" nor the incredibly huge world of Baldur but it's way ahead of such recent travesties such as "Revenant". First - you get a chance to be a warrior, conjurer or wizard. The first few missions differ depending on your alignment and the others do in at least subtle ways. This gives you a chance to play three games, not just one. That's what I initially intended to do but gave up this idea at the penultimate and final mission which I played as a wizard only. Effectively the plot is slightly different although most of it will be obvious to fanatics like myself - you start as a mortal on earth living in a caravan park who is transported to the world of Nox to save them from untold miseries. Can't think where they got that idea from, myself. Peace has reigned on the world thanks to the extermination of the evil necromancers - but sadly the previous hero spared the life of a baby girl who is now threatening to dominate the world. To defeat her requires 3 elements of a magic sword. It will also require all the expertise in dodging, fleeing, cutting and running etc. that you probably learned from playing first person shooters such as Quake. Because the combat is hard - very hard indeed. Indeed the final nastie is near impossible to kill as a wizard - basically you need to cast a reflective spell and pummel her with your weapon. Trouble is she teleports away and heals and you start all over again. Many of the other nasties are equally impossible - expect ages of combat before you defeat them. To make it worse it's a third person viewpoint; your defensive spells last a limited time and there's no way I found of detecting when they're starting to fail until you get killed. I think this was the major reason I abandoned finishing the game with all three characters - I couldn't face it all over again. Up to this point I'd say the conjurer is the easiest as he has access to powerful ranged weapons, the warrior somewhere in the middle and the wizard by far the hardest. As the latter you never get any decent armour or weapons until the final scene and your spells have to be pinpoint accurate to work except for the magic missile which automatically seeks the target unless you fire it into a wall (easier to do than you would believe). AND, some of the nastiest enemies are resistant to some forms of magic. On some of the earlier levels it took me twice as long to reach the end as a wizard compared to the conjurer. That tells you all you need to know. One other major gripe - it's impossible to tell when you are winning in combat. Many other games have a health bar next to the monster - nothing here. This was to make it even more difficult I suppose. With these provisos I can recommend it although I think if you only play one set of missions it would be too short to be regarded as value for money. There is a patch, which I preinstalled but I think it fixes only certain multiplayer elements; the only bug was that towards the end when the wizard is killed the game crashes and needs restarting. However load times are fast so it's not the end of the world. - o -