Quake 3 - hints Laugh at those Silly Rockets If you're being threatened head-on by someone carrying a Rocket Launcher, don't panic. Quake III's Rocket Launcher is even slower than Quake II's. Simply strafe from side to side as you pick him apart with your Machine Gun. Get the New Kid Quake III shows you the name of the person in your sight. If you're hungry for some easy pickings, you can use this to your advantage. Often combatants named "Player" are newbies, and if they can't even figure out how to change their names, they probably haven't figured out how to circle strafe. On the Other Hand - Get Revenge Remember, when you first started playing Quake, getting blown away the minute you respawned, while some LPB made cracks about another newbie biting the dust? Well, they'll be sorry they taught you so well. Since Quake III shows everyone your name, it's fun to leave your name set as Player (on purpose this time) and wait for all those lame, newbie hunters to come after you. Imagine their shame as Player turns DeathMonger into dust. Revel in the glory of your revenge. Now go get a life. Get Some Airtime Air control is perhaps the most important aspect of movement to practice next to rocket jumping. In fact, proper control of yourself in the air is critical to rocket jumping and BFG jumping accurately. Practice changing directions off bounce pads and acceleration pads so that you can use them with a smaller chance of being nailed by a sharpshooting opponent. It works exactly the same way as movement on the ground; if you want your jump to carry you forward, hold down your forward movement key. If you don't want to cover as much distance, pull back. You can also strafe left or right and turn in either direction while you are in the air. - o -