SMALL WORLD (ver 2) by Andrew Pontious (Andrew Plotkin) A text adventure on SynTax disk 1219 and on this issue's disk Review by Bev Truter "Small World" was Andrew's entry in the 1996 interactive-fiction competition on the Net. This version is an update of the original, and since I'd never got around to looking at or even playing the first version, I downloaded this second version and I've been playing it non-stop for 3 days now. Yes, I know these games are meant to be small, and finishable in under two hours, but 'Small World' is such a captivating game that I refused to rush through it using the in-built hints. It's the sort of game to savour, and wander through slowly. There are only 16 locations in Small World, but it's a far bigger game than one suspects. This is due to the many different actions available to you, and the intricacy of many puzzles. The main fascination of the game though lies in its brilliantly original storyline, and the strong ideas behind it. I don't want to spoil the pleasure of actually playing this game for anyone, so I'll quote parts of the introduction, just to give you a rough idea of the plot and setting for the story. You are a young pre-teenager, one assumes, and it's time to go off on your first trip with the Junior Hikers your parents forced you to join. You are not looking forward to this trip, as you are a shy, chubby person, preferring your own company. Just before leaving your room you spin the globe your eccentric great-aunt gave you for your tenth birthday. But the globe seems stuck. That's odd - you've turned it a million times before, while dreaming of your own little world on endless afternoons. The rivers and mountains on the globe appear to be expanding somehow as you watch. Or are you getting smaller? The room around you fades to black as you tumble forward and land unsteadily on your feet on a white circle...more like a dome really, as it bends downwards in all directions. Your adventure starts then, on top of the "small world", and you'll soon discover what your main task is in the game. Finding a way to put things right takes quite some time though, and there's plenty to do and see along the way. The one major NPC in Small World, The Devil, is an absolute hoot. Apparently The Devil won the award in the 1996 competition for "Best NPC in a game" - and I can see why. He will amuse, provoke and irritate you in about equal doses, and I almost regretted having to dispose of him to win the game. There is one other character to interact with - St. Pete - but his repertoire isn't as vast as the Devil's. I played Small World with the new version (2.2.6) of TADS, which gives you the option, before starting, of easily setting the colour schemes of text and background colour to whatever combination you fancy. Andrew Plotkin is obviously an expert user of TADS, and Small World has a very professional feel to it overall. The command HELP brings up a menu of useful words, such as INSTRX which brings up full instructions for playing text games for beginners, INFO for special information and commands for playing Small World, and typing HINT from within the game activates the in-built hint system. Small World has a maximum score of 1 point. Well, as the game says, "it's a small world: there's a small scoring system." Your score (or lack of it) starts at .00, and goes up by .02, .03, or even a *whopping* .10 of a point each time you solve a particular puzzle. The puzzles in Small World are fairly difficult. I found many solutions quite obscure - not in the wording used, but in the kind of lateral thinking needed to solve some extraordinary problems. But this only makes the game more entertaining. Although Small World is small in size / number of locations, it has a large scope. I found it to be full of hidden meanings and subtle ideas, as well as a few clever references to some icons of modern American culture. This is surely the first ever all-text God-game, and I loved it. It's a wonderfully novel plot, with a really satisfying ending; great work, Andrew! @~I've put this game on this issue's disk - the solution was @~printed in Issue 62 if you should get stuck ... Sue - o -