STRANGERS IN THE NIGHT by Rich Pizor A text adventure on Disk 1311 and this issue's disk Reviewed by Bev Truter This recently written TADS text adventure looks, at first glance, like a fairly simple affair to "win", as it contains only a few basic puzzles. But although the plot is straightforward enough, and the puzzles pretty elementary, most of the entertainment comes from the brilliant atmosphere, good writing and novel plot of STRANGERS. The aim of the game came as a bit of a surprise - you play the role of a modern-day vampire, on the prowl for blood during the course of one night, and to finish the game you must find at least three suitable victims to bite, then return to your apartment before dawn. Some of the buildings you will have to visit may be closed for the night, and others only open much later, after 11pm. The game begins at 9pm, and you have until 5am (320 turns) to find your required 3 lots of blood. Stay out later than this and sunrise will cause you to change into a small little heap of ash, in true vampire tradition! It would probably be essential to make a large-ish map, as the gameworld is a 4-block by 4-block section of the fictitious city in which you live, and when you enter any of the buildings, it tends to muck up your neat E/W and N/S rows of streets, as interior building locations mingle merrily with your street locations. Although this game is time-based, there is plenty of time to find all 3 victims and do what a vampire's gotta do; that's if you have questioned your obliging doorman about the various buildings featured in a magazine lying in your living room, and visit those buildings that are likely to close before midnight first. Call me bloodthirsty, but I really enjoyed playing the part of a vampire; it certainly made a refreshing change from playing the usual "adventurer" type persona found in most text adventures. There are very few items to pick up or deal with in any way, and most of the problems involve choosing a suitable victim, then ensuring that you are alone with them (can't be caught sinking your fangs into someone's neck in public) before typing BITE ..... The atmosphere throughout STRANGERS is dark, brooding and very gothic, with well-described locations and believable characters. This game is NOT recommended for children - although there is no obvious blood-and-guts type of violence, there is a very dark and adult feel to the whole game. The version of STRANGERS that I played was called "Version1.0contest", so I assume it was written as an entry in one of the many I-F competitions run on the Net. There are a few spelling errors, mainly due to haste while writing, I suspect, but certainly not enough to spoil the effectiveness of this well-presented and fascinating game. Overall, this is a really "different" game to play - not exactly puzzle-less; but not the traditional kind of text adventure either. Altogether an interesting concept, competently programmed. - o -