THE TEMPEST A text adventure (Inform) (Part of Disk 1291) Review by Bev Truter Yup. Yet another entry in the 1997 Net Competition for text games that didn't make the top 24. This game is not only based on Shakespeare's play, it *is* Shakespeare's play. The author (strange, but I couldn't find his name anywhere in all the reams of accompanying documentation) claims that if you printed all the text in this game and read through it all, you'd have something 30% longer than Shakespeare's original version. Ye gods! This means that the author has literally translated the entire play into a text adventure, which must have taken a huge amount of time, effort and dedication; but leaves one asking the question "Why??" The author mentions in the Frontispiece (type FRONT instead of ABOUT) that this is a "performance" of The Tempest, more than a "game", so perhaps that answers the question. In this "performance" then, you play the magical will of Prospero, i.e. Ariel; and the computer replies as the spirit Ariel, telling you of events as Ariel witnesses them or causes them. You play (or "act") your way through The Tempest, helping the main character (Prospero) through the game by commanding Ariel to perform certain actions, or sending Ariel to spy on the other characters, as Ariel is Prospero's eyes and ears, existing to do Prospero's bidding. Unfortunately I became irrevocably bogged down right near the beginning of the game, unable to do anything more than flit around between 3 locations, and get the same long speech from Ariel repeated over and over again with each attempt to do something in the game. I'm not sure exactly how progress can be achieved, as apart from mentioning that as Ariel you can "make music" at some stage in the game, there seems to be astonishingly little that you / Ariel *can* do. The author mentions that it's never useful to use the commands WAIT or EXAMINE; the command FRONT only succeeds in bringing up the Frontispiece menu again, and PLOT will offer a recap of the plot so far - which turned out to be absolutely zilch in my case, as I obviously had done nothing to advance the plot. After twenty minutes of fruitless wandering between the clouds, the sea, and the ship I was unable to do anything constructive; and with the storm nowhere in sight to move the plot along (I knew there had to be a storm to sink the ship, from countless re-readings of the original Tempest way back in my girlish schooldays) I hadn't the foggiest notion of what to try next. Each command that is not understood by the game elicits the response "that word, that verb, doth elude me"; and I finally came to the conclusion it would be a lot easier, and less frustrating, to simply sit down and read Shakespeare's original rather than struggle through this text "performance". As an afterthought, although I was never particularly fond of The Tempest as a play (making Shakespeare's plays obligatory reading material for Eng. Lit. exams at school is one sure way of ruining them forever for many schoolkids), Greenaway's film "Prospero's Books" was most entertaining. I feel Shakespeare would have approved heartily of his interpretation. Anyhow, back to this text adventure version of The Tempest, to misquote a line from it - this game, this point thereof, doth elude me. Unless you feel like reading large chunks of The Bard's text on a computer monitor, with a solution to help you manoeuvre your way through to the end, this just doesn't seem a feasible way to enjoy either Shakespeare or a text adventure. - o -