Azrael's Tear - Walkthrough - part 2 @~Continued from Issue 68 Level Three ----------- Entry Drain If you walk down to the end, there is a slippery bit of floor by the opening to the execution room, which slips you out over the edge. By the walls, the floor isn't slippery. Take the pin up the ladder and use it with the socket by the ladder top to engage the cogs. Use it again to turn the cogs which pulls the rope up. The rope was jammed under the millstone, it will roll off and "kill" the Leo in the execution room. There is flour near the cogs which can be used later in the kitchen puzzle. Execution Room If you fall in here from the drain, you land on the floor. The Leo will try to attack you but is quite slow so can be outrun. It is also blind but if it does catch up with you, it will kill you instantly. Cross the room to the lift. Stand in the lift and action the handle, it will go up. The lever next to the lift can be used to recall the lift to ground level if you fall off the rafters at any stage. The lift has three positions: ground level, rafter level and the top level is to the shield three alcove. Shield Three Alcove When you first enter here, a ghost will appear. Talk to Vincent nicely and he will tell you how to get through the door. To get through, you must make the correct three communion wafers in the kitchen and then feed them into the hole in the gargoyle's mouth. Wrong wafers will be destroyed. If you use up all the wafers without opening the door, go to the clock and hunt around for the master key, a sort of metal round wafer. Once inside, click on the statue of Jacques de Molay. You will get a message from Tobias and then a hand will come out with a key. Take the key and Geff talks to you, telling you that the shield you need is in the meat locker. The key is used in the model room. Kitchen The door to the execution room has to be unbolted from the execution room side. Use the ropes in the northern alcove to go to the meat locker. Open the oven and pull the lever to get the biscuit tray/breville out. Click the lid to open it. There are twelve biscuit moulds with the same heraldic devices as in Edgar's court in level two, where they were accompanied by names. The ones needed for the shield 3 puzzle are Tobias', Tallum's and Malik's. The symbols of these knights are shown on the wall in the cathedral, Edgar's court and on a plaque that is found in Lurka's room with the pianola roll. These are represented as a crown of feathers or ornate fleur-de-lys, a cross and spear motif, and a lion. Use the flour from the entry drain or the wax from Lurka's rooms in level two to fill individual biscuit moulds, then close the lid to press them into the right shape, then open it up again and take the wafers. There is a limit on the amount of dough and wax, so the player can only make a limited number of wafers. Meat Locker If you visit here before talking to Geff in the shield three alcove, there will be nothing here except the lift up to the kitchen. The door to Geff's studio is locked from the studio side. If you have already talked to Geff in the alcove, he will tell you he has hidden a shield in one of the carcasses. One of the carcasses will be actionable and when clicked on it, it will open up to reveal the shield three. This can then be used on the wall in the Ziggurat to take you back to the Theo chamber. Geff's Studio Talk to Geff for general info, then take the notebook on the desk. You can enter the meat locker from here, but first you must unlock the door. Tree This is a maze. The only thing in here are scorpions. They are very hard to shoot and it is best to run away from these. Cobweb's Lair You can get here from the tree only. This is the location shown by the spying device in the library. Walk down the branch until you get to the flytrap without spines. Walk across it to the branch beyond. There is a mechanical fly trap here. When you action this, it will open to reveal a number of documents and a sword hilt. Ziggurat & Flooded Ziggurat Use the shield three in the alcove at the top of the curved stairs to rotate the room and put you in the Theo chamber. There is a section of wall that is false. When you action it, it will sink into the floor. Take the shield out of the recess again and walk through from here to the only available exit to the orrery room. Place shield in floor to open the model room. Model Room Use the key from the shield three grotto on the obvious hole in the wall. This reveals the models. This shows several locations in level three. There are various things you can do with the models. Anything you do to the models happens to the real rooms as well: Aqueduct: This will flood then drain out, killing the Theo which is the only way through the location when you have the grail. Poison gas room & chimney: Open the two doors to gain access to the chimney and one of the escape routes. Cathedral & vestry: Open the door in the vestry to get access to the waterwheel chock alcove and screen lever. Execution room & ziggurat: Either of these flood both locations and large parts of the temple blocking off big areas of level three. Waterwheel chock alcove: Open the door to let you in here, so you have to do the vestry one and the chock alcove one to get through to the waterwheel area. Once the key has been used in the wall, if you go to the little alcove to exit the room and action the shield shape, you will get rotated to the ziggurat, and you can then go back and forth between the two locations freely by actioning the shield shape. When you enter here with the fourth shield, use it in the second shield recess on the opposite wall to the key hole wall to rotate the room so that the door connects with the orrery again. Take the fourth shield again and use it in the orrery room floor. Clock From either direction, you can only get through by setting the pendulums going. Then it's a case of timing your dash through the gap. If you hit a pendulum, you are dead. There is a sneaky bit where you have to go along one of the pendulum conduits and go through a connection tunnel bit. The master key to the shield three alcove is found down one of these side passages. Cathedral Avoid the Leo just like the one in the execution room. You can trap the Leo by going into the organ box in the middle of the room. If you lower the pipes, the Leo will become trapped between them and the hole in the floor. You can now freely move around the room. Lowering the pipes also releases a brass lever that was jammed up with the pipes. This lever is used in the water wheel chock alcove puzzle. Behind the shield screen is an altar on the floor which can be slid back to allow access to a tunnel underneath. The shield screen is raised by solving the waterwheel puzzle. There is a door with four shield outlines on it. This door is locked until you place the fourth shield in the orrery. The image on the stained glass window is Jacques de Molay giving out wafers to the three knights needed for the wafer puzzle. Tobias and Malik are named on the window, the third knight is Tallum recognisable by his spiked shield. Crypt When you go down the stairs by the railings and around the obstruction there, the Leo from the cathedral will come into view looking down through the hole in the ceiling. It falls in, and dies on hitting the floor blocking your passage back. This releases Claude from his sarcophagus. The standing sarcophagus with the image of the knight which is down here is the superpuzzle sarcophagus. It has four recesses on its front surface. These are to be filled with: the master key from the wafer puzzle, the sword hilt from cobweb's lair, the signet ring from the swaddled body in the poison gas room, the stone dagger from the perilous chapel. It then opens to reveal several documents. Pulpit You need the key from the medallion in the cathedral vestry to open the ornamental gate at the top of the stairs. The book is the templeisen bible. From here, you can look down into the cathedral and see the floor mosaic which Colin refers to - a picture of two raptors holding up the grail (You will meet Colin in the Theo nest). @~To be concluded next issue - o -