News from the Net From our reporter, Alex van Kaam Hi and welcome to this issue's news from the web. The first thing I wanted to start off with is Etherlords, I stumbled across it by accident on Beta Bites http://www.betabites.com/features/etherlords/etherlordsshots.htm l and I must say it looks very, very nice. I have included a screenshot for Sue to post in this issue and I think you will have to agree with me on the visual part. About the game itself I could not find much more than what is below: Etherlords key features: Totally different: Novel gameplay blending best of magic combat prompted by trading card games and strategic resource management 4 magic races, each with its distinctive realms, architecture, spells, and combat styles In the beginning, there was Magic: Over 300 spells including summoning, instants, enchantments, and rituals Create your custom set of battle spells through carefully planned strategic production of spell ingredients and research Non-linear multi-branched spell research tree for each race Clever tactics against raw power: True 3D turn-based combat featuring a multitude of tactical solutions Use your custom set of battle spells to create your individual combat style 64 heroes of 4 different races, each with its specific abilities, stats and skills to develop complex diplomacy system featuring long-term alliances and barter dealings Over 20 game levels fused by a background story-line Unique battle system specifically tailored for dynamic Internet and LAN multiplayer combat Advanced 3D graphics revolutionary for the genre: True 3D engine with the level of detail up to 50 000 polygons per frame Exceptionally highly detailed in-game world featuring a great variety of inhabitants and stylish architecture Over 160 richly detailed monsters to summon Vast diversity of perfectly smooth, highly personal animations for each character and monster Dazzling special effects for each spell Advanced intellectual camera for ultimate beauty of the scene It seems to be a cross between Unreal/Quake meets Diablo and a bit of Final Fantasy 7 thrown in (from what I can see of the screenshots) As you may have heard, Escape from Monkey Island has gone gold (probably in the stores when you read this), if you're not sure it's something for you then you could head over to http://www.zdnet.com/gamespot/filters/products/media/0,11100,91 3819,00.html and download a few of the movies or go to the following locations for reviews and previews: http://gamepen.ugo.com/gamepen/review.asp?itemid=3657 http://www.dailyradar.com/previews/game_preview_623.html http://www.zdnet.com/gamespot/stories/previews/0,10869,256935 4,00.html and if you have a fast connection download the demo over at http://www.zdnet.com/gamespot/filters/products/downloads/0,110 95,913819,00.html Have fun! For those of you who have played Homeworld I am sure you will be pleased that HomeWorld Cataclysm has been released, you can get some reviews over at: http://gamepen.ugo.com/gamepen/review.asp?itemid=3494 http://firingsquad.gamers.com/games/hwcatreview/ http://www.avault.com/reviews/review_temp.asp?game=hwcat and it seems to be liked by almost everybody. Of course all of you should have noticed that Baldur Gate 2 is out, there are plenty of reviews and some solutions on the web, so I will just place a few URLs to big BG sites and you can continue your surf from there: http://www.bgdungeon.com/bg2/ (has a walkthrough as well !!) http://www.tgeweb.com/ironworks/baldursgate2/ http://www.planetbaldursgate.com/ As you also know (well I assume you do) IceWind Dale has been out sometime, I also bought it a few days ago and I must say so far I enjoy it more then BG 2, dunno why, graphics don't compare to BG 2, but I do like making a full party of my own...... and I think Imoen is pain in the @$$ in BG2 Anyways head over to http://rpgvault.ign.com/features/den/iwdhow01.shtml for "Icewind Dale: Heart of Winter Designer Diary, Prologue" I am not sure if we should be happy or not but it seems there will be a Buffy the Vampire Slayer game, here is some small info of the game: GAME DESCRIPTION: With the help of her allies and featured characters from the TV series-- Angel, Xander, Cordelia, Willow, Oz and Giles - Buffy must destroy the enemy by using her slaying powers, martial arts, slaying senses and quick healing ability. The game combines action, fighting, drama, humor, exploration and puzzle solving in rich interactive 3-D environments. Players will have the opportunity to play this game in environments that are familiar to fans of the show such as Sunnydale High School, the cemetery, town square, the shopping mall, The Bronze nightclub and Buffy's home. To maintain the authentic look and feel from the TV series, the producers and creators of the shows, Buffy the Vampire Slayer and Angel, will play an active role in the development of this title. Developed by The Collective, a Southern California-based game developer, the Buffy the Vampire Slayer design team will create detailed and accurate character and environment depictions from the TV series and apply them to the interactive game. I assume the puzzles are more in the style of "push button x to open door y" but who knows , anyways you can always check out http://www.foxinteractive.com/games/buffy/ if you're intrested. Another release that was hard not to notice was C&C - Red Alert 2, there is a nice review over at http://www.avault.com/reviews/review_temp.asp?game=reda2 - For your convenience here is a small extract: Red Alert 2's basic tenets of gameplay will seem instantly familiar to anyone who's picked up an RTS title within the last few years, as it appears on the surface to maintain the same basic format that its Command & Conquer predecessors established so long ago. In other words, players must scour the land for gold, use mining vehicles to collect it; and must constantly expand their base while developing the technology tree as well as their army. Of course, the manner in which you accomplish this will heavily depend on your given faction, as each side has its own set of advantages and disadvantages. For example, the Allies are cursed with relatively slow production times, though, they make up for it with incredibly speedy resource collection. Conversely, the Soviets have lightning-fast production speeds, though, their resource collection takes considerably longer to implement. Still, while these core RTS concepts may seem familiar, one shouldn't make the mistake of assuming that Red Alert 2 is the sum of its basic parts. All of this factors considerably into how you proceed throughout a given mission, though, the missions themselves will often rise above these patterns to present the player with a goal that requires a varying set of strategies, depending on the type and style of objective. For instance, you might need to deeply entrench yourself into the landscape and develop some heavy defensive tactics in order to protect your top-secret laboratory from being destroyed by the Allies. While the invasion of the Virgin Islands will require that you learn to balance your naval forces against the protection of your base perimeter. On the other hand, some missions do away with the production routine entirely, leaving you with a pre-determined set of forces to implement your goals; others give you only a structure or two and ask that you manage with your restricted resources. This particular approach stands as a break from the standard RTS formula, as does the modernized atmosphere which characterizes Red Alert 2. It's an entirely regular sight to find yourself storming through the streets of a bustling metropolis, cars maniacally careening away as your troops punch holes in the landscape. All in all, the various missions are a distinct variance from the genre standard, and elevate themselves above the core RTS concepts. A game that had a quiet release (well at least I did not hear of it very much) is Odyssey, Avault has yet another review of it over at http://www.avault.com/reviews/review_temp.asp?game=odyssey, and as usual I was kind enough to rip a bit of the review from the page for you :-) The Greek scribe Homer wrote two epics, the Iliad and the Odyssey, arguably the greatest works of Western fiction ever written. These two poems are loosely connected by Ulysses (also known as Odysseus), a Greek soldier in the Trojan War depicted in the Iliad. A cunning warrior, Ulysses was the mind behind the Trojan Horse, the well-known gambit that won the war. Sailing back to his home in Ithaca after helping his countrymen achieve this victory, Ulysses and his men are lost at sea. His wife Penelope, beset by multiple suitors, refuses to believe that her husband is dead, even as Ulysses, worlds away, begins a perilous voyage home. This is the rich backdrop of Cryo Interactive and Dreamcatcher's new adventure, Odyssey: The Search for Ulysses. As one might expect from the close ties to the literary work, some familiarity with Homer's pieces is almost a prerequisite to a full appreciation of Odyssey's epic story. Dreamcatcher's version begins at roughly the same point that the literary one does. Players assume the identity of Heritias, close friend of Ulysses, who sets out to discover his countryman's fate at Penelope's behest. With only a seaworthy vessel, Penelope's family seal, and his trusty sword to aid him, Heritias travels to the ruins of Troy to find out what has become of Ulysses. Almost immediately, Heritias locates a friendly mercenary who claims that Ulysses is present right there in Troy, mourning fallen comrades, and that he can be located in a matter of minutes. Of course, it isn't quite as straightforward as that; Heritias has fallen out of favor with an angry, mysterious god, and he is framed for a murder that he didn't commit. In his flight from Troy, he continues to search for Ulysses, and finds himself on an odyssey of his own, venturing to all of the corners of the world and interacting with many mythical characters, both mortal and divine. The protagonist, Heritias, is unlike most luckless adventure game protagonists; he is more akin to Hercules than Guybrush Threepwood. He is a well-muscled, bearded warrior, but like his friend Ulysses, he often triumphs using his wits rather than his sword. Players control Heritias in a shifting third person perspective, similar to LucasArts' Grim Fandango, in which each location is broken down into several screens that Heritias can move between. There is a great deal of camera movement within each screen however, making them feel a bit larger as well as making the camera cuts less frequent. Of course, cutscenes depicting particularly dramatic events are frequently inserted into the game engine. The interface is completely keyboard-driven, featuring no disruptive onscreen icons or text, with the exception of the inventory screen. I also included a screenshot which Sue can add to SynTax.... all in all it does not look like a bad game. Maybe it's bad luck is that it is released around the same time as Monkey Island.... shame, no real adventures for a long time and then two at once... By accident I stumbled onto http://www.cdmag.com/adventure_vault/ not sure if I mentioned it before but it is packed with hints, reviews and previews, so might be worth a look. The Wizardry 8 site has been updated with some game manual sketches. Renderings of the Mage, Psionic, Valkyrie, Samurai, and Ninja are all available for viewing, only about a third of the total number of classes the game will include. The game is currently in a closed beta phase, although there's no word yet on a release date or a publisher. Anyways head over to http://www.sir- tech.com/wizardry8/index1.html and you can see them and even download the 22mb preview movie... which does look nice I must say Sierra has been working hard on Arcanum, you can check out http://www.sierrastudios.com/games/arcanum/, the screenshots I saw reminded me a bit of Ultima 7 mixed with Diablo 1, I could of course be totally wrong so I will place the game info below and you can judge for yourself. Imagine a place of wonder, where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of ancient runes and steamworks, of magic and machines, of sorcery and science. Welcome to the Land of Arcanum Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement. Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest. Features Classless, point-based attribute system allows for limitless creativity in guiding your character's development. Complex stat system underlies every event taking place within Arcanum. Customize your character, including 8 basic stats (Strength and Charisma), more than a dozen derived stats (Poison Resistance and Character Speed), 16 primary skills (Gambling and Healing), 80 spells within 16 colleges, and 56 technological degrees within 8 disciplines. Automatic character management features let you delve into the quest at hand for action-oriented players. Explore a huge game environment, with dozens of cities, dungeons, and towns to find. Meet more than 300 unique characters and 280 different monster types across the land of Arcanum. Multiple paths to victory abound in the scores of quests surrounding the main storyline. Accurate day/night cycles affect the gameplay, from combat to thieving skills. Take on a band of ogres in real-time, or plan your strategy through a turn-based system of combat - you choose. Take the adventure online cooperatively or competitively over the Internet or LAN. You can also check out the beta impression over at http://rpgvault.ign.com/features/impressions/arcanumbeta.shtml or read part 1 below While the definitions of this term can vary quite a bit from one gamer to the next, Arcanum is obviously a hardcore computer RPG, not one of the many titles we see these days with hyphenated genre labels. The game begins by presenting you with the choice of creating your character or selecting a pre-made one. Should you choose the latter option, the only decision you have is which one. The beta includes an even dozen. As a group they encompass a wide range of races, backgrounds, abilities and interests. All 12 and their backgrounds can be seen in our recent Arcanum Character Gallery, so there's no need to go into further detail here. As soon as you select a character, the introductory cinematic begins. If your preference is to create your character from scratch, the next decision is your character's race and gender. Eight races are available, these being Human, Elf, Dwarf, Gnome, Halfling, Half-Elf, Half- Orc and Half-Ogre. As is often the case, Human is the base race, while each of the others has different advantages and drawbacks. Human, Elf, Half- Elf and Half-Orc characters can be either gender while the other races must be males. Gender choice is said to affect some quests; some are only available to one or the other. The next step allows you to pick a background, although you are not required to do so. Each offers some type of advantage, which is balanced with something negative. The selection of possible backgrounds can be affected by character race or gender. Portrait and name selection come next. The ability to add custom portraits is planned, but has not been implemented in the beta. After this comes the Character Editor, which gives you a limited number of points that can be used to buy hit points, mana, the eight basic stats (Strength, Dexterity, Constitution, Beauty, Intelligence, Willpower, Perception and Charisma), the 12 skills (three each in the Technological, Combat and Thieving categories), "degrees" from the eight technological Disciplines (Herbology, Chemistry, Electrical, Explosives, Gun Smithy, Mechanical, Smithy and Therapeutics) and spells from the 16 colleges of magick (Conveyance, Divination, Air Earth, Fire, Water, Force, Mental, Meta, Morph, Nature, Black Necromantic, White Necromantic, Phantasm, Summoning and Temporal). Also offered at this time are numerous auto-level schemes such as Necromancer, Gun Technologist and Air Elementalist that will, if chosen, automatically spend the character point gained each time a new level is reached. The final step is the Barter interface where you have the opportunity to purchase some starting equipment. Even this summary of the character creation process makes it sound pretty deep, which it is. It might also seem long and complicated, but it is not. If you choose a pre-made character, all you need to do is read the descriptions and pick one. They're not very long, so you can be playing within two or three minutes. The full process takes longer, especially the first time if you read all the little bits of information. However, since the game uses a point allocation system rather than rolling for stats, the process can still be quite short. The first character I created took longer, but the five characters I've made since have each been completed in only a couple of minutes since I didn't have to read the descriptions et al again. The core design goals of Arcanum include allowing players to create unique characters that can be role-played in a variety of ways, with the game experience being affected by your choices. Accordingly, the game is intended to be playable with a widely divergent range of characters and playing styles including but not limited to melee fighters, gunfighters, magic-users, technologists, gamblers, thieves and diplomats. Although it is impossible to assess how well this objective is met without playing a variety of characters and styles, the character creation process does indeed provide tremendous scope. It's expected that even more will be available in the full game. For example, team members have stated that many more character backgrounds will be added. Overall, character creation and development seem very likely to be among Arcanum's core strengths, with the pre-made characters and the auto-level schemes providing very fast and handy alternatives for anyone who prefers less character management. One cinematic shows an airship bound for the great city of Tarant. You are aboard, headed there to seek your fortune. Suddenly and for no apparent reason, it is attacked by a couple of small flying machines and shot down. As the game proper opens, you are on the ground beside the burning remains of the blimp, which has crashed in clearing. A few feet away, a gnome calls out and offers you your first quest, asking you to return an item to a boy. This is his dying breath, so you receive no further information. Immediately thereafter, an individual named Virgil approaches you. As you speak with him, you learn that he thinks you are a reincarnated figure whom members of his religious group call The Living One. Thus the adventure begins, but that's a tale for another day. To end this news I though it would be time again to place the Game Release dates, so here they are: Recent Releases - Since October 5, 2000 Blair Witch Volume 2: The Legend of Coffin Rock - Gathering of Developers Command & Conquer: Red Alert 2 - Electronic Arts Rune - Gathering of Developers Starship Troopers: Terran Ascendancy - Hasbro Interactive November 2000 Release Dates 01- Conquest: Frontier Wars - Microsoft 08- Tribes 2 - Sierra Studios Blair Witch Volume 3: The Elly Kedward Tale - Gathering of Developers Conquest of the New World 2 - Interplay Escape from Monkey Island - LucasArts Fallout: Tactics - Brotherhood of Steel - Interplay MechWarrior 4: Vengeance - Microsoft Sacrifice - Interplay Star Trek: Deep Space Nine - The Fallen - Simon & Schuster Interactive Wizardry VIII - Sir-Tech December 2000 Release Dates 12- Black & White - Electronic Arts Buffy the Vampire Slayer - Fox Interactive Giants: Citizen Kabuto - Interplay Gunman Chronicles - Sierra Studios Oni - Bungie Team Fortress 2: Brotherhood of Arms - Sierra Studios January 2001 Release Dates Hitman: Codename 47 - Eidos Interactive Loose Cannon - Microsoft Neverwinter Nights - Interplay Privateer 3 - Electronic Arts Star Wars: Episode I - Obi-Wan - LucasArts October 2001 Release Dates Warcraft III - Blizzard Entertainment - o -