Orion Burger Solution by ARTHUR SOEDJADI Test 1: Neuroanalysis Test Go to barber's roof via stairs, move dish, quickly get down, enter barber shop, move Lazy Susan in front of barber's chair, enter back room, barber will come back, ask for haircut, ask for hairwax, regular hairwax. Ask to put amount due on tab. Choose sentence with good. Exit shop. Now collect Puz Dispenser in Wilbur's room, in Aunt Polly's home. Go to Vera Diner (left bottom in front of aunt Polly's house). Take mouse trap, connect spring to Puz Dispenser. Go to old bridge, give Puz Dispenser to Odie. Go to Vera Diner, outside open ice box, get ice, get fanbelt from motor of car. Test 1 done. Test 2: Survival test Go down center tube, get kibble, use gun on ice. Go up, go up, move Wood Chippings, quickly go down left tube. Go down, stand in rightmost corner. Wait. Go up, shoot waterdish. Go down. Use pantyhose on motor. Drop kibble on floor, move motor. Exit. Test 2 done. Test 3: Sensory Perception Test Go to Old Bridge, go left, move sign, wait till you see the trucker. Go to Town Hall, enter Town Hall. Knock on Town Records. Buy property. Sign contract. Go to Aunt Polly's house, outside open mailbox. Go to Kitchen (door to the right). Talk with Aunt Polly about phone bill. Take carrot juice (it's under the juicer) . Go to Vera Diner outside, go left, use rowboat. Use Teleporter (just above control-box), take Burger Morsel. (The spit you spit out) Go into Cabin, get matches (on the table next to the bed), exit cabin. Give Burger Morsel to Truffles, the pig. Go to Backyard, put carrot juice in boiler, turn on fuel tank, use matches on burner, Take jug, put jug on stool. Go to front yard. Go to cellar (mine), use jug on Wilbur. Enter mine. Use dog whistle to find out if you are getting closer or further away from Truffles. When you find Truffles use dog whistle and she will go away. Use probe to get burger, Test 3 done. Test 4: Language Test First fail test, go to Aunt Polly's house, go to bathroom, take laxative (looks like chocolate). Go to Vera Diner, if there is a touring bus standing, go to parking lot, if not wander around till it is there. When you are in the parking lot, give laxative to Drumz. Take amplifier (above Drumz). Use transporter. When test begins use these things to exterminate Bork. When Bork's in the bathroom, take rubberduck, put rubberduck in toilet, flush, flush. When Bork's in the kitchen, wait till he jumps to the microwave quickly take rollingpin and use on Bork, turn on microwave. When Bork's sliding on the stairs, go to bathroom and fill bottle that first contained carrot juice with soapy water, put soapy water on railing. When Bork's in basement, take dirty sock, put in wringer, turn on outside breaker. When Bork is playing with the computer, use amplifier on television. Go down, get kindling (wood), use on television fire upstairs. Get back to Wilbur's room, exit by window. Get Christmas lights, use lights on hole, go to kitchen, get rubber gloves (,hanging on cupboard), put on gloves, go to Aunt Polly's room, get lights, use lights on phone cord. Test done. Test 5: Logic Test Fail test, go to Old Bridge, go left, go down, go to sheriff's window, get keys, exit. Open trunk with keys, get Jaws o life, get keys, go to sheriff's window, put keys in ignition. Use transporter, give deed to Elmo, exit by rightmost disc, use fish on tyre (just in front of the hole) use Jaws on lock, pull lever, use hook on barred window, get dog collar, go into jail, get quarter. Exit, and exit by rightmost disc, give dog collar to Vipe, ask for records, use records on jukebox, use quarter on jukebox. Exit by topmost disc. Test done. Ship. Watch movie, when ready talk to Flumix until you can ask him where the meat locker is. END GAME. - o -