STARGAZER A text adventure by Jonathan Fry, part of disk 1072 Review by Bev Truter I dimly recall this being one of the entries in the 1996 I-F competition run on the Internet, but I can't swear on it. Typing INFO while playing the game brings up the following information: "Originally conceived as the prologue for a full-length adventure, Stargazer became a story in itself: one poor boy's attempts to escape the drudgery of banal existence in a subterranean world. It was also the intention of the author to produce a simple game which might be won in one sitting, and thus serve as a good introduction for newcomers to I-F." As a short (very) and simple game (16 locations, 5 puzzles) STARGAZER works very well. It is well-written with only a few minor spelling and grammatical glitches, and has a vaguely Tolkienesque feel, although it's never specified exactly what you are - human, elven, gnomish or whatever. All the action takes place in a strange subterranean world called the Underworld, on an unnamed planet. The Circle of Life exists somewhere above the roadway north of your home, and you know of a place called the Overworld. The village in which you live is called Thran, and apparently you usually spend most days working in the fungi fields north of Thran, harvesting the mosses and lichens for food. Although very short, the game contains interesting objects and atmospheric locations, immediately drawing you into the fantasy world of Thran and its surrounding areas. From the start of the game, where you wake up in your house (Home Sweet Hovel) to that mysterious passage wending southwards from The Road Less- Travelled, STARGAZER maintains that other-worldly atmosphere so vital to fantasy/adventure games of this type. There are two characters to interact with in STARGAZER - Maxx, proprietor of the Food Emporium, and Garthan the Stargazer. The latter is considered a nutter by the Thran villagers, but he is a friend who you visit regularly because of his interesting conversation and theories. Explore Thran, pick up some equipment, and discover what's wrong with the Stargazer's telescope. If you fix that problem, the Stargazer has an ominous piece of news for you, which will send you scuttling off in search of a way into the Overworld, to save Thran and your planet from impending disaster. And that is where this adventure ends, tantalizingly close to the brink of another adventure, perhaps. Jonathan mentions in the INFO section that he is currently coding and designing a full-length adventure with Inform, and I hope that it will be a continuation of this Stargazer prologue. Despite having only a few straightforward puzzles, a limited number of locations and a teensy maximum score (15 points), STARGAZER is a text game well worth playing, if only to see how well the fantasy genre is handled. - o -