Travels in the Land of Erden: in quest of the adventure by Laura A. Knauth Part of Disk 1214 and on this issue's disk Reviewed by Nick Edmunds Fresh off the ship we find ourselves at the dock in a town called Shalandria. Being a roving adventurer we were attracted to the town by its legends of a dragon, a lost ruby and deep, hidden caverns. While all this may sound vaguely familiar and the introductory text appear slightly clich‚d, it's not a good indicator of what to expect from the game - for a start there's no dragon and the bulk of the action takes place above ground. As we begin our exploration there's no clear cut goal so the plot essentially just unravels itself as you amble around the town attempting to investigate the surrounding myths - who says art doesn't imitate life. The town itself is set among a beautiful, sprawling landscape which, with around 120 locations, means mapping is not a task to be taken lightly. The eight-way movement further complicates things, as it doesn't always transcribe to paper particularly well. I generally find it easier to map games that stick to the standard four directions thus reducing the chance of location continuity errors. This said, the navigation process is aided by a little symbol at the top of the screen that indicates possible directions of travel. This symbol may have been intended as an extension of the compass your character has in their kit and although not one hundred percent accurate it's still a very useful feature. Location descriptions are loaded with background information, much of which is intended to set the scene and create atmosphere. All this proved a bit much for my tiny little mind as I have the attention span of an absent minded goldfish. This means that I'm easily confused, tend to lose track of what's happening and end up reading the same section several times, tend to lose track of what's happening and end up reading the same section several times ;-). While this may have the potential to obstruct immersion into a game world, Laura manages to get away with this delicate balance through the quality of her writing, walking a fine line in creating a scene while maintaining game involvement. Erden is not only expansive, but it's also quite busy as the non- linear game-play means there's plenty going on. There's often so much around you that it pays to examine everything. Fortunately there are many sources of information scattered about, so you're seldom stuck for long without a clue - look out for the encyclopaedia, it's an excellent source of reference as it gives the opportunity of looking up all sorts of details about the land. Further nice touches include a spell, which has a real impact on your surroundings as well as logical after effects in accord with the laws of physics. A gypsy who consults her crystal ball in order to determine if we've been a good little adventurer or not before giving any help (yet again I managed to slip through the net - her crystal ball must need debugging). And a few alternative endings, which while a great idea are unfortunately not especially different from each other and don't include a Scooby Doo version, but what can you expect from pesky kids nowadays. Erden is almost a return to the old school "dungeon" style of text adventure game, but without any of the flaws we may associate with them. For example, in the opening statement Laura promises not to kill a character without good reason - which is nice. In fact the whole thing is nice, even the obligatory leaflet blowing about the cobblestones of the town provides no information other than to wish us "Pleasant travels in the land of Erden". This basically sums up the feel of the whole place. The towns-people are affable, the countryside is scenic; there's nothing to kill and nothing tries to kill you. This danger free, warm-heartedness may make for a very player friendly game, but the lack of any sort of urgency doesn't really inspire me to motivation. The land of Erden is so pleasant that the charm of the place borders on twee and I for one would probably go stir crazy if I lived there. The 'info' section tells us of Laura's vision to create an epic adventure based in a land with a history of its own, a vision which has definitely been realised in Erden. Having recently been mostly playing a more compact style of adventure game it was nice to play something with real substance. While Erden may not be everyone's cup of tea, (could have done with a little more action and a tad more comicality for my liking - I like a laugh me) it is well rounded and well written, with no noticeable flaws. Laura is nothing if not thorough and has certainly proved her worth with this comprehensive first attempt. - o -