Age of Empires II: The Conquerors Demo available on demo compilation CD 21 from Zenobi Software - œ2.99 Age of Empires II: The Conquerors expansion pack was produced in June 2000 and needs at least a 166 Pentium with 32 meg of RAM and Windows 95 with 100 meg of HD space. As with all demos of complete games, only certain aspects are enabled. The full game includes a tutorial called Learn to Play, a History section where you can learn about the civilisations covered in the game and a Map Editor for creating your own campaigns and scenarios. There is a Multiplayer option, and a link to The Zone where you can play online. The bit that interested me - the Single Player game - is the only accessible bit of the demo and, again, some parts of this are greyed out. You can't play a standard game where you choose your own map and settings, one of the original Age of Kings scenarios or a customised campaign. But you can enter the Conquerors Campaign and play the first Montezuma battle, Reign of Blood. The full game also covers Attila the Hun, El Cid and other famous conquerors and battles such as the Battle of Hastings, Agincourt and Manzikert. There are several difficulty levels - I stuck to standard as I hadn't played the previous game and there were few instructions. Your objectives are laid out in the spoken introduction but after that, you're largely on your own. In the Reign of Blood scenario you have to capture 4 shrines sacred to Quenzalcoatl and place a scared relic in each. AoE2:C struck me immediately as being of the same style of game as Settlers, Caesar and other similar strategy games. The graphics are more like Caesar than Settlers, being detailed and more delicately drawn. Having previously enjoyed both these games, I settled down to play AoE2:C. The basic principles are so similar that despite the lack of instructions I didn't have any problems getting into the game. Four races exist on the board. Yours is a group of Aztecs and, of course, you are at war with the other three. All of you are trying to capture the four shrines and put the relics in them while simultaneously wiping out your opponents. But if you just want the enjoyment of playing, you can convert your enemies to allies and enjoy a quieter life. As with the other games, you control a certain amount of land and resources when the game starts. You need to expand your territory and manage these resources if you're going to win. Your people need the basics of wood, food, gold and stone. Wood is collected by cutting down trees and bushes. If you build a Lumber Camp, production increases as it does if you then research a skill called two headed axe. Other basics work on similar principles - food comes from collecting berries or killing wild animals. If you build a mill, the labourers collect food quicker. You can also plant farm land and instruct the villagers to automatically replant the farm after harvesting. Wheelbarrows can be researched and these enable the labourers to work faster, and so on. Almost every building permits research into a further stage. Once you advance to the Castle Age (you start in the Feudal Age) then you can add hand ploughs to your farming skills and build a university. This lets you upgrade walls to fortified walls, upgrade watch towers to guard towers, and research ballistics and heated shot. All the time your population is increasing which requires you to build more houses ... though there is an upper population limit. Only in the demo? I'd imagine so - after I had 75 inhabitants in total, citizens and military, I was told that I'd reached the limit. When I needed to create some more fighters, I had to bump off a couple of ordinary workers which was a shame. But by this stage I had already wiped out one of my opponents so I felt I was doing pretty well. But the main aim of the scenario was to secure the relics. For that I needed a monk to pick them up ... but how to create one? I couldn't find that option anywhere, no matter how far into the game I progressed. I'd already found the relics and the monasteries which will eventually house them, because a mini map in the bottom right corner gradually reveals the playing area as you explore it. Your initial territory is illuminated at the beginning, and so are the four shrine areas. A timeline which shows the hierarchy of construction and research is provided and from that it was clear that monks came from the Castle Age, but even when I reached that level and built both a castle and a university, monasteries and monks weren't options. But - several hours after entering the Castle Age, I selected one of the existing monasteries next to a relic, and there was the option to create a monk! From there, the game really got easier because you automatically gain gold through controlling a relic, and monks can heal some of your people, or convert the enemy to your side. Unfortunately I got complacent and stopped checking on the shrines, and next thing I got a message saying I'd displeased the gods by having a shrine overrun by the enemy and my game was over. Luckily I had a saved game just before it all went wrong and next time I got it right and completed the scenario. Will I buy the full game? I'm very tempted as I had a lot of fun playing the demo. If you want to try it, contact Zenobi (details elsewhere in this issue) for the CD containing it and others, it's just œ2.99. Sue - o -