Amazons vs Aliens Demo available on demo compilation CD 21 from Zenobi Software - œ2.99 Here we go with another Settlers clone! Though the full game lets you play one of three different races, in the demo you have to be a Pimmon which looks a bit like a giant blue lizard wielding a hammer. Only one mission is available called No Money, No Nothing. The aim is to keep your tribe happy while collecting taxes and to obtain 3000 coins with 25 taxpayers in your first city. The appearance of the game is cartoon-like (like Settlers) rather than aiming for realism (like Age of Empires), and the figures and houses look as though they have been made out of clay. You build dwellings to increase your population. Three Pimmons live in each and since they are the taxpayers who are going to fund your brave new world, the more the merrier. However, they need to be fed and given work to do, if they are not to get disgruntled. You also need a supply of wood and stone to build their homes. As with all games of this ilk, you start with a certain amount of stock in your main building (a town hall in this case) but this won't last long. So an important early task is to build a laboratory where new skills and jobs are researched. This is run by a scholar, and he is trained in a school from one of the original transporters (the people who fetch and carry for you). This is another reason for keeping your population high because you lose a transporter every time you train one to a different profession. So, open a school, train a scholar and install him in the laboratory which you've built. Train a stone cutter, and send him off to collect blocks. Research and train a hunter to kill the cute little alien animals that roam the forest. Research agriculture which gives access to mushroom farms and lumberjacks. It's a complicated business. Meanwhile, keep building houses to increase the population and bring in more money. But, your people get restless. They want taverns! They want newspapers! Some of them put on black costumes and start beating up innocent citizens who are going about their legitimate work. Bring in the coppers! And so the game progresses. It really is great fun! The characters are even loveable, these great ponderous Pimmons who pick mushrooms, tuck them carefully into their backpacks and transport them back to the storehouse. I even found someone to rival the geologist (yippee!) in Settlers. It's the mushroom farmer. This little chap even looks as though he is wearing a mushroom shape hat - he bends over his plot as he hoes the land, then sows and tends his charges. He reminded me of the little mushroom in Fantasia. One important point which is worth pointing out - goodness knows it eluded me for ages. You can't expand your territory in the same way as Settlers. You can build lookout towers which illuminate more of the land, but they don't actually push back the borders of your land. What you have to do is create another city founder and send him off, cross country, to found a new city. The clue was there, of course, in the game objectives ... '3000 coins IN YOUR FIRST CITY'. I didn't actually notice this until I copied this review into SynTax; I'd discovered it by accident. A bit of user-friendliness - you can destroy buildings and recoup some of their stone. You can also un-train specialists and turn them back into transporters, which can also be handy if you run out and can't, for some reason, build more houses. On the minus side, I wish the transporters wouldn't do a strange vomit every so often. I had no idea what it meant and it put me off a bit to see these little clay figures doing strange up-chucks at regular intervals. Odd. Annoyances? There were a few though I reckon they are down to the fact that this is a demo. From time to time the inhabitants will tell you if they need a specific new building so you have to concentrate on researching / building that one to keep them happy. If their happiness drops, so does their motivation. So, what do you do when they whinge about wanting a temple and that option doesn't appear anywhere? And then they ask for a circus - and you can't do anything about that either? The answer is, finish the level as quickly as possible in case their motivation drops so low that you can't finish the game. There is a voice-over for outstanding tasks or problems such as shortage of food, and it's very annoying to have some bloke saying "Your people are asking for a circus" at regular intervals while you throw your hands up in the air and say "So? What do you expect ME to do about it?!" and, later, "Oh, shut up, you stupid man!" or worse when he warns you for the umpteenth time. But, as I said, I'm sure this is just down to those features not being implemented. This is an excellent game. I don't know if there is also a military aspect to the full game ... if not, I will certainly buy it. If there is, and I would think there probably is, since the title says 'vs' I expect I still will. Good fun. Sue - o -