Fates of Twinion - Sierra Back in 1994, two PC RPGs were released by Sierra - Shadow of Yserbius and Fates of Twinion. They were designed to be played over their Imagination network ... yes, these were two of the first graphical online RPGs that I remember. This was in the days before the rise of the Internet ... on this side of the Pond we had Prestel and text MUGs like MUD, Gods and Shades. In America they had the Sierra Network and Yserbius. Though I was a big fan of Gods and MUD, I was very envious! Unlike its successors, Ultima Online, Everquest, Asheron's Call et al, Yserbius and Twinion could also be played offline. Maybe this meant you could later log on with a beefed up character, or maybe the two games were kept separate. Whatever, mere mortals like me had to be satisfied with offline play against computer generated monsters but that didn't worry me (much). I can still remember the day I bought the game, in Bromley. I'd read a lot about it, now I could play it. It came on a stack of HD 3.5" disks, had VGA graphics and I loved it. I installed the package and settled back to play Shadows of Yserbius as my persona of Zeke. I reviewed this back in Issue 31 and the solution was serialised from Issue 32 to 38, my hand drawn maps being transferred to computer by Alex. Bill Commons and John Moore (aka Arnie) also bought it on my recommendation and found it very addictive. In fact it was through playing the game that the terrible duo of Zeke and Arnie really developed as characters. When I finished Yserbius, which was tough going, I didn't feel like playing Twinion straight away so I went onto something else and ... well, years passed and I never went back to it until recently when I felt like playing an RPG but couldn't find anything to grab me. I looked along my shelf of software and remembered that I still had Twinion to play. But when I went to install it, I found that the first installation disk had corrupted in the intervening years and kept throwing up an error message. Thank heavens for Underdogs. I logged on and downloaded the full game very quickly. Installation, this time, was a breeze and soon I was settled down to play ... and I've been playing it ever since. As I mentioned earlier, like Yserbius, Twinion was originally an online game which could also be played offline. The Sierra Imagination Network where you could play it is long gone and there are features such as the pub which aren't accessible in the single player game, and it would certainly make a difference fighting with a party rather than just one character. But there doesn't seem to be anything lacking when you play alone. The screen display shows your forward view in the main window. To the right are icons representing the party (ie just you in the single player version) and a large version of your figure for adding armour, weapons etc. At times of battle, the display changes as your icon faces those of your opponents. You have two inventory bags, one is meant to be for every day items, the other for quest items. In practice, you'll probably find your possessions get as jumbled between the bags as mine did. When you start the game, you are initially restricted to just a few areas. These are the main hall, two linked side areas called Gauntlet Gauche and Gauntlet Droit which together comprise an initial quest, and the slightly harder Queen's Aqueduct which leads to The Reservoir and, finally, to Twinion Falls. Only after you have completed these sections and got to a certain level, will a portal from the initial hall open up and admit you to Night Elf Ingress. By this stage of the game there is still no real plot, but mention had been made at several points, through messages and cryptic runes, to Queen Aeowyn who organised the building of the aqueduct and reservoir. And shortly after this point, you'll meet the Queen who sets you the task of collecting four pieces of an ancient map to prove your loyalty. Handing you a key, she directs you to a gateway and the depths of a volcano. It's going to be quite a trip! At the moment I'm still searching for my first piece of map and I'm sure that completing the map won't be the end of the game. I've battled giants in a coliseum, paddled in the energy-sapping Lake Despair, gained a musical key to enter a ballroom, had bricks dropped on my head and walked through mist which drained my mana. I've learnt spells to reveal secret doors, fired missiles, cast shielding spells, controlled enemy monsters and turned them to stone. I've gained extra skills in tracking and detecting monsters as I've gained levels. And I've had a brilliant time. I don't know what it is about Twinion that makes it so gripping for me. The game is so old that the graphics are very primitive. But the ideas behind the locations and the storyline give the whole game great atmosphere. I think Fates of Twinion will keep me busy for a long time yet. If you want to give it a whirl, you can download it from Underdogs at www.theunderdogs.org - see you there! Sue - o -