FEAR An Inform text adventure by Chuan-Tze Teo Part of Disk 1075 Reviewed by Bev Truter Oh, how I enjoy a well-written game, and FEAR certainly qualifies for that description. I think this game was one of the entries in the 1996 I-F competition on the Internet, but I'm not sure. Anyhow, FEAR is another cleverly constructed adventure, with many novel puzzles and intriguing objects to deal with. One of the reasons I'm not sure about it being a 1996 competition entry is that it has 45 locations, about 40 locations longer than the average competition entry. There is an in-built hint system for the truly baffled or chronically impatient, and the total score possible is 36/36 points. FEAR begins in your bedroom, and it's clear that there is something drastically wrong with your little world and/or state of mind. Your house seems incredibly shabby and in need of attention, you can't quite remember recent events, and you are plagued by numerous fears - fear of the dark, fear of heights, fear of unfamiliar sounds, and to top it all, arachnophobia. All in all you're a quivering wreck, and unless you begin sorting out your life, "they" will arrive at your front door to "take you away"....or so you believe. It's clear from a box of tablets in your bedroom that you have been taking some sort of trial drug, but you can't really remember why, or when last you took one of the pills. You do have brief flashes of unpleasant memories - something about a bomb, explosions, someone getting killed - but in your befuddled state nothing makes sense. You will soon discover that you need your front door keys, and that you dropped your keyring in the attic. So the aim-of-the-game in FEAR is to climb the ladder that leads into the attic to retrieve your lost keyring. Although this sounds a perfectly simple thing to do, in your fearful state of mind it poses an insurmountable problem. In order to enter the attic you will first have to overcome all your assorted fears; and the only way to accomplish this is to enter a series of three different "dream worlds", each with its own set of particular puzzles to solve. You drift off in a sort of daydream into these 3 worlds by examining a book, a photo and a crystal bowl; and you will also have to deal with that very real spider dangling down from the lintel above your kitchen door. I liked the photo/fear of heights section best of all. The puzzles here were difficult, but logical; and there's a real sense of achievement when you retrieve a rather incongruous object from its resting-place up in the rafters of the Great Hall in Cambridge. Another dream sequence deals with your fear of the dark, and involves pushing a series of objects about from one location to another - a bit like that awful Royal Maze puzzle in Zork 3, only this one is smaller and more comprehensible. (I never managed to grasp the logic behind that Zork 3 puzzle, even after going through the solution about 20 times, accompanied by feverish scribblings on tatty bits of paper.) In the third dream world you tackle your fear of strange sounds, and this involves a listening/musical puzzle. I found this puzzle the hardest, but then apart from being tone-deaf I possess the musical appreciation of your average earthworm - no; probably less. The locations in this section were terrific, simply dripping with atmosphere, imagination and symbolism. After successfully dealing with your fear in each dream sequence you are whisked back to your living room, each time that bit closer to climbing the ladder that leads up to your attic. There's a wonderful sense of achievement in this game when you finally manage to get that elusive keyring, but don't bask for too long in that smug glow of satisfaction because you soon hear the wail of sirens, and "they" still come to pound on your front door... FEAR has a clever plot, a flair for the dramatic, and maintains tension all the way through. I was literally sitting on the edge of my seat through most of this game, absolutely determined to get into that blasted attic. This is an interesting, absorbing game to play, with loads of atmosphere. - o -