FROZEN: A NIGHT AT THE LAB A text adventure by Jeremy Farnham Part of Disk 1174 Reviewed by Bev Truter The title of this game ("frozen") is rather misleading at first glance. It has nothing to do with snow, ice or the weather; and it takes about 5 minutes before you realize what the title refers to, and why it's very appropriate. The setting for FROZEN is a campus somewhere in America, and I assume the author is a college student himself. This fairly short text game written with Inform appeared to be the prologue for another, longer game, as the ending definitely hints at a continuation of the saga at a later date. Assuming that this game isn't a prologue, it doesn't quite manage to pull off the macabre horror atmosphere as well as other games have done. There is a choice of sorts in the ending(s), and none of them seems to work fantastically well. As far as I know there is no "continuation" of this story in a larger game, so I found all the ending(s) felt as though something was missing, with events in the game never fully explained or understood. Ah well, on with the plot, as the saying goes. You play the role of an American college student, and it's close to the end of term. There's only two days to go, and you still haven't finished writing that story due for your English Professor. Your own computer has packed up, so here you are in the Engineering Computer Lab, along with a half dozen other desperate students, trying to cram a month's worth of work into a single night. You jerk out of a light doze and decide it's time to get some coffee. If you examine the other students, and try picking up your backpack, you'll soon realize that something very strange seems to be happening. Everything moves so s-l-o-w-l-y, and your fellow students look still enough to be statues. Exploring further afield in the building, you find a man apparently frozen in the act of opening a door. Work your way downwards to the Basement Lab and you'll discover a peculiar machine with a glowing sphere on the top, a diagram on the wall, and several people frozen in poses of jubilation. If you fiddle about with this machine you'll eventually be transported to another place...or another time? Certainly it's a different kind of reality, where rooms look as though they have been thoroughly searched and ransacked, and thick layers of dust cover everything. You'll find some strange objects with unfamiliar writing and symbols on them, and ultimately you'll have the chance to return to your own world; or an altered version of your world, or perhaps not return at all. FROZEN has been written with style and polish, and contains several puzzles to solve as well as the idea of a different reality or parallel universe to explore. But I found the sudden jump from everyday campus goings-on to a rather macabre world disturbing at times, mainly because nothing was ever explained. There seemed to be no logic or reason for this "other" world, and you (literally) have to grope about in the dark for a while, trying to make sense of what you see and find. A lot of the eerieness in FROZEN comes from the juxtaposition of the familiar (a kitchen, a study, an attic) with the bizarre and unfamiliar. I must confess to having used a hint sheet downloaded from the Internet to get me started in this game, as a series of inputs needed to send me into the "other" world were too elusive for me; but once in this other world the puzzles were fairly straightforward. FROZEN contains about 20 - 30 locations (I didn't make a map, so I lost count). There is a scoring system displayed in the usual fashion, but it always remains at 0/0. FROZEN accomplishes what I think the author intended - it portrays a different world and maintains tension with a decidedly peculiar atmosphere. I enjoyed playing this game for its above- average writing and programming, but it wasn't "fun" in the sense of light-hearted, charming or witty. It's a clever game, but not an amusing one. On the whole I think I prefer my text adventures less grim and more entertaining, but that's just my own personal taste in games. - o -