Jedi Knight (Dark Forces 2) Reviewed By Nick Edmunds It doesn't take the mind powers of the Force to anticipate that Jedi Knight (Dark Forces 2) may be related in some way to Dark Forces. The connection isn't even as subtle as the cunning word play of the title, for Jedi Knight continues where Dark Forces left off. So again we play Jonathan Frakes look-alike Kyal Katarn as we trundle around the Star Wars universe shooting its inhabitants. Kyal initially sets out to avenge the death of his father. Along the way he uncovers an evil plot to conquer the universe and decides to become a Jedi Knight. He then takes it upon himself to prevent the seven dark Jedi (coincidentally led by the evil Jerec who killed Kyal's dad) from uncovering the ultimate power of the Force at the hidden Jedi burial ground. As we traverse the levels, accomplish missions and discover secrets we receive Force points to allocate towards our Jedi special abilities. We begin with a neutral alignment and collect the standard Force abilities of Speed, Jump, Pull and Seeing, but later have the option of special powers specific to either side of the Force. Apparently our Force alignment is determined by our actions throughout the game which in turn affects the eventual outcome. I don't know how it happened but I was on a fast train to the dark side before I knew what was happening. All right, I may suffer from being a little trigger-happy, but it's a first person shooter, surely that's the whole point? Master Yoda tells us that "Only a fully trained Jedi knight, with the force as his ally, will conquer". What he forgot to mention was the success rate of nutters with big guns. As such I wasn't so much tempted by the dark side as much as had it thrust upon me. So while there are probably alternative endings I only saw the one where I became the dark lord, supreme ruler of the universe, which is apparently the bad ending. I'd be interested to know how this compares to the good ending. Although this is Kyal's second outing as a game character he hasn't appeared in any of the Star Wars films. A possible reason for this is that he really is classic B movie material. A trait which is most apparent during the video sequences, where a cunning blend of special effects and second rate acting combine to create a hi-tech episode of the wooden tops. By concentrating on characters that weren't in the films and loosely linking the plot line with events in the films JK manages to remain true to the Star Wars mythos without treading on the continuity of the films. And, as you may have anticipated, it also features all your usual Star Wars fare; storm troopers, probe droids, R2 units, etc. Most of which are modelled well enough to be instantly recognisable. As ever the storm troopers look great and are a pleasure to mow down, but they are little more than pretty faces as their AI is appalling. Recruitment in the dark empire obviously doesn't involve an intelligence test and the weapons training must be negligible, as they are as stupid as a wamprat and couldn't hit Jabba's backside with a banjo. The end of level bosses, on the other hand, are quite difficult, particularly after the cannon fodder encountered during the levels. Despite the dodgy acting the video sequences do a good job of linking the levels, and maintaining plot cohesion. They also contain some great special effects, but the in game graphics are a tad on the blocky side. Even with the recommended 3dfx card it's already looking decidedly dated as not only has it been superseded since, but it was hardly cutting edge in its day. Of particular note are the sound effects, most of which are excellent (try shooting up an R2 unit - makes me laugh). All the effects that is apart from Kyal's walk which is particularly annoying as, of course, it's the thing you'll hear the most what with being Kyal and all. It sounds like he's mincing around in high heels - behaviour which, I'm sure, would be frowned upon by the Jedi Council. After the initial "Yay Star Wars" reaction any excitement wears off and flaws in the gameplay become more apparent. Other than the Jedi skills and the Star Wars theme JK is just a standard shooter as the force abilities are user selectable they are not necessary to complete the game successfully. While the plot line progresses neatly between the missions the whole comes across as a tad linear, showing a lack of imagination in level design. Which essentially involves getting from A to B, finding keys, unlocking doors and shooting people as you go. As such there's not much in the way of puzzles and it's soon apparent that the levels alternate around big jumps and bad bosses. In real terms JK is an improvement on Dark Forces as it addresses some of the shortcomings of its predecessor, but remains little more than another passable first person shooter. Acceptable as a game, but only manages credibility because of its Star Wars connection. As a bit of a bonus my copy of JK came bundled with the Mysteries of the Sith companion missions which, as you would expect from an add-on, is essentially more of the same, but after plodding through JK I couldn't really face it. Ultimately I was so disappointed that I may even give it back to my mate. - o -