PLANESCAPE TORMENT Reviewed by Stefan Herber I'm sure you all know the feeling after completing a long difficult RPG in which you really cared for your characters - there's a bit of a void which lasts until you find another totally absorbing game. And so it is with me at the moment.. I suppose if you asked any RPG fanatic what their top 5 games were, the ones that would come up time and time again would include "Betrayal at Krondor" and "Ultima 7". I'm not sure Planescape bests either of those - but it comes damn close. Despite a plot premise which is almost old hack - you wake up in a mortuary with no recollection of your past existence and have to piece it all together again - the game proves to have a very strong and original plot, excellent characterisation, believable characters and is occasionally very funny indeed. Can you think of another game where one of the main characters is a lecherous skull? Or a dialogue option early on where a poor beggar asks you to find his missing sister who you discover is working as a prostitute like the following: "She is a prostitute and one so foul I doubt I would go with her free of charge?" And where have you come across a brothel in any other game where the services provided are not the usual but consist of intellectual conversations and pastimes only? The game uses the now familiar "Fallout" and "Baldur's Gate" engine. That means it's top down and has no 3-D acceleration. Never mind - the visuals are more than adequate. You only create one character - the lead - but get to pick up to another five on your travels. You have no choice but to start as a fighter but can later switch to a mage or thief. Sadly I wasted some time on both the first and last and never got a chance to throw some of the big spells I learned (which I understand have their own excellent graphic sequences.) Acting is excellent and I noted that one character (a Glaswegian half devil female thief) was in fact voiced by ex-chanteuse Sheena Easton. The combat is variable - I think it is slightly easier than "Baldur" was although there are some sequences that require a fair bit of thought if you don't want to be slain. You can never die as you're a cursed immortal but your party members can and although you can resurrect them from an early stage they will of course lose all experience points gained in their fatal encounter. An important point is that you get far more experience points from solving missions rather than just butchering everyone in sight - this was a trend started in "Fallout" but is much more obvious here. Also killing the right people too soon brings the game to a sudden halt as there is no way you can discover the way to advance. Flaws? I still can't get used to the real time fight engine, which is the same as in "Baldur". Maybe I'll have cracked it by the end of "Icewind Dale". Casting spells is difficult as well and I wish that the developers would find an easier way of doing it … la "Septerra". Also sometimes the spellcasting fails for no obvious reason. One other word of warning - there are a few sequences when you have to leave your party behind - make sure you know where they all are otherwise you'll end up having to restart the game when a third finished because you can't find one of them. As for the ending -it's the most downbeat I can remember since "Black Dahlia" - this is one game where you and whichever of your party you choose to fall in love with (either the Glaswegian half-devil or the beautiful courtesan) do not walk off happily into the sunset.. Otherwise - not to be missed in any circumstances. - o -