SEPTERRA CORE Reviewed by Stefan Herber Now this is much more like it! After a string of good but not remarkable RPGs we finally have one that I wholeheartedly enjoyed with a strong semi-biblical (I kid you not) plot, a host of splendid characters to play with, a combat system that is easy to use, a spell system that is logical -and in this case vital as you won't get very far in Septerra without it. It's similar in some respects to FF7 - I suspect the animator may be the same and the game is obviously heavily influenced by it - but who cares when the end result is this enjoyable? The plot here for once is not set in a post nuclear earth or a fantasy past - it's a completely new environment called Septerra made up of various floating land masses linked by the core. In the dim distant past a battle royal raged between Marduk, son of the Creator, and Genna, the Devil Incarnate. Marduk won and left the core of Septerra available for his descendant to one day activate and reveal - what? The philosophers aren't certain but think it may be the Kingdom of Heaven. The core is only revealed once every 70 years but a misguided descendant called Doskias (THE villain of the piece) decides to speed it up and save the world (from what is unclear but as he's misguided that doesn't matter.) The hero and key character is for once female and with the exception of two small battles is omnipresent. She decides to help because her race has been exploited and decimated by the "Chosen" (Doskias' race of course) and because her kid brother has been selling weapons to the bandits, pirates or whoever is the highest bidder. Overall 8 other characters join up at various stages and it's up to you who you select and develop. The party can only have three members at any one time. They are all involved in the final battle and are compulsorily involved in other escapades - so don't ignore any of them. If any one is too weak you'll reach the final showdown and be doomed before you start. I wish I could say it was perfect - but I can't. One can spend hours battling through a difficult terrain only to discover that completion requires one character's specific skills - and he's the one you've left behind. * la M&M the monsters regenerate whenever you return to a particular terrain - this makes it easy to get money and experience but a pain if you have to replay a whole level because you've left behind the vital character. In addition there's very little meaningful character interaction - this is promised at times when two of your characters fall in love - but isn't really realised at the end. But I can't complain - and nor should you. The shortcomings are perhaps being brought into perspective more acutely by the game I'm playing currently (Planescape) and which I hope to report on in more detail anon. I doubt you'll be disappointed. - o -