FABLE Played by Peter Clark I have had this game for some while now and only got around to playing it recently after upgrading my computer. That was not necessary to play this game, as it only requires a 486 machine and 2 Megs of memory. It is what I would call a gentle game with plenty of time to wander around looking at things before entering into the game proper. It is in the same mould as the Kyrandia and Simon the Sorcerer games but not so large and without the sense of humour. The game falls into a well-worn scenario. "The Mecubarz had come to this forgotten planet to create a civilisation filled with beauty, wisdom and power. A superior race, capable of taking or conceiving any form, particularly useful working forms such as the simple and na‹ve little humans in the village of Balkhane. In those days Ismael was a young priest with seemingly good intentions. As a High priest in the Cult of Mecubarz, Ismael was the only Balkhanian to know the secret to the great powers of Mecubarz. He and four other people set out to mastermind a treasonous plot that would radically change the apparently simple course of Balkhanian history. It was on this dark winter night that the four conspirators were condemned to rule the destiny and damnation of the people of Balkhane. Ismael's treacherous plan was doomed to failure, as he had seriously underestimated the vigilance of the Mecubarz. The whole planet was split into four separate worlds. On each of these lands reigned a never changing dominion of Ice, Mist, Water and Fire. The four conspirators were caught and sentenced to exile in the four different lands. Before their final exodus, the Mecubartz placed four jewels in possession of each of the four conspirators. Koreez claimed the emerald. Angor claimed the diamond. Vivern took the sapphire. Chax took possession of the ruby. Ismael escaped an almost certain execution and his whereabouts to this day are unknown. The adventure in which you embark is the story of how, once upon a time, a young boy named Quickthorpe set out on a journey through the lost worlds of Balkhane." The first land that you visit is the Frozen Lands where your quest is to kill the Ice Giant. You will need to interact with several characters before this becomes possible. A thief needs a fair amount of bribing before access to the whole land is possible and making friends with Simbeline, the Goddess of the Lake is a must. Meetings with bandits and Ogres are all part of this section of the game before succeeding in your quest, obtaining the emerald and being transported to the Land of Mists. Before you can get the second of the gems you must kill the Snake Demon and then persuade the captain of the ship in the harbour to take you to the Engulfed Fortress that lies beneath the sea. Here your adversary is a Gorgon. You must enlist the help of crabs and sea horses before this task can be completed. It is in this part of the game that you find the one and only maze in the game. You will have to negotiate this maze on several occasions and I managed to do this just walking about and not making a map but, if you like making maps of mazes, this is your chance. Having despatched the Gorgon you make your way to the final land, The Land of Shadows. The problem here is in the form of the Fire Demon and it was in this part of the game that I thought that I had blown it as I was captured and thrown into a prison cell. It proved possible to escape from here, however and go on to chat to the Grim Reaper before finding a way of crossing the River Styx and going on to the final confrontation. Lastly, you have to make your way back to the caves where you killed the Gorgon and complete the game. I found the game very enjoyable to play although it is not very big. It has the usual point and click method of control with a central map for each land rather in the fashion of the Monkey Island games. I thought these maps were a little awkward in some parts and found myself going back and forth several times before getting to where I wanted to be. It is possible to be killed in several parts of the game but when this happens there is no screen prompt for starting another game. The game just froze and left it to you to work out that you were dead. The only other complaint that I have is the rather weak ending. However, I would recommend this game for a bit of light entertainment when you don't feel like taxing the brain too much. I believe that the game was first published by Telstar in 1996 and I 'm not sure if it is still available but you may find it in a sale or on a cheap re-issue. - o -