Icewind Dale Demo available through Zenobi Software œ2.99 Reviewed by Sue The intro to Icewind Dale is spectacular and really draws you in. It is presented as a tale from the past, told by a narrator who has studied it for years. He tells how Icewind Dale has been isolated from the rest of the world by The Spines. A snow covered land, it is harsh and unforgiving, originally the home of barbarians. But a mage arrived who tried to enslave the barbarians by magic. They were about to be conquered, but their shaman, Jarrad, called a council. They united against the mage, Evercon, and were more than a match for him together. He and his army fled, but he cast one last spell, ripping a portal to the lower planes and demons poured out of it. Together the barbarians and mercenaries tried to push the demons back. Jarrad saw an omen from his god, Tempus, and ran through the demons, into the portal. His blood fused with it, white light exploded, the demons vanished and the portal closed. In its place was a spinning disk with Jarrad's body fused into it. Easthaven is one of the ten towns of Icewind Dale, a collection of huts on the edge of Lac Dinneshere. Travellers sit in a tavern. You and your party are among them. A fighter from Hillsfar comes to talk to you - his name is Hrothgar. You introduce yourself and he tells you where to get equipment, find lodging and asks you to go and see him at his house when you are ready. When you do, he tells you that he is getting together an expedition to go to the Spine of the World Mountains. Evils forces are stirring, say the people of Kuldahar. He and his party are going to investigate once he's sorted out some other matters. When you enquire, he says the caravan that brings stock for the weapons emporium is overdue, and asks if you'll go and look for it, along the west shores of Lac Dinneshere between Easthaven and Caer-Dinival. Then escort it to town. So, my party set off. I wandered round the town, did a few favours for people. I cleared out an infested cellar and a warehouse. An old drunk wanted some booze which I got for him and a townsman who was plagued by dreams about a mysterious woman who could walk on water was a lot happier after I explained that it was due to a sea spirit who had something to return to him that had belonged to one of his ancestors. Eventually I went to leave the town and look for the missing caravan. As my party crossed the bridge, a little boy came running up, in great distress. He'd been fishing and some monsters had turned up and almost eaten him, though he thought they were really after his fish. We offered to help him out by getting his fish back, and walked over the bridge to encounter a group of goblins. And this is where my problems started. Y'see there's something about me and the Baldur's Gate engine combat. We just don't get on. It took me ages to sort out those goblins which Alex found very amusing - as he pointed out, it's an easy fight. "I KNOW!" I complained, wondering how I was going to manage when I met monsters with REAL firepower. I went back to an earlier save and rekitted the party, giving missile weapons to all who could use them, increasing their defensive armour, and making sure they stocked up on healing spells. I also sent them into battle with a Bless spell active. Finally, I was partially successfully in that I won the battle but lost two of my party. Resurrecting them was expensive but at least I could continue. Following my initial instructions from Hrothgar, I left the town looking for the caravan. It was easily found but had clearly been in a severe fight. Reporting back to Hrothgar, we entered the next phase of the game, leaving on our expedition to the Spine of the World. Unfortunately we were attacked en route, and by the time we got to the village, only my party appeared to be alive, and there was no way back for healing. One of the villagers warned of goblins which had taken over an area by the mill, and once again I entered a fight. This time, there were many more goblins, and, sadly, I had to admit defeat. I just couldn't get past the monsters. Most frustrating and it means that I can't tell you how much more there is to the demo. I had a chat to Julian Gregory who sent hints in this month for combat in Baldur's Gate but even following his suggestions, I couldn't get any further. One thing was that I couldn't seem to find any way to pause the game when combat started. Maybe this doesn't work in the demo. Or maybe I'm just too thick to find it! Maybe if I started again, spent more time creating my characters, perhaps tried a different balance in the party, and found the blasted pause key, I do a bit better, but to be honest, life is too short to spend struggling with a system that just doesn't seem to suit me. There are lots of other games which I want to play so Icewind Dale is out for me, and something which suits me better is in. Would I recommend the game? Strangely enough, yes, I would. The storyline is excellent, and the game itself atmospheric. The graphics are good, with smooth movement, and the sound effects work well. I even liked the music. But it just isn't my kind of game. - o -