JOHN'S FIRE WITCH Written by John T. Baxter II Walk Through by Dorothy Millard (PC Tads Version) Scenario Visiting your friend John Baker, he is nowhere to be found. His front door is unlocked so you enter and fall asleep. In the morning you are trapped in his apartment by a snowstorm, so you decide to investigate. Walk Through (Start in John's living room), GET JUNK, EXAMINE JUNK, N (dining area), EXAMINE TABLE, GET LETTER, READ LETTER (to his landlord), E (kitchen), GET TYPED LETTER, EXAMINE TYPED LETTER, READ TYPED LETTER (from his landlord putting up the rent), EXAMINE STOVE, GET PAN, EXAMINE PAN, W, S, U (landing), E (bathroom), GET FLASHLIGHT, EXAMINE FLASHLIGHT (no battery), W, N (John's bedroom), EXAMINE CLOTHES, SEARCH CLOTHES (find a crystal card), GET CARD, EXAMINE CARD, SEARCH CLOTHES (find a picture), GET PICTURE, EXAMINE PICTURE, SEARCH CLOTHES (find a modem), EXAMINE MODEM (leave it), LOOK UNDER BED (see a battery and a book), GET BATTERY, PUT BATTERY IN FLASHLIGHT, GET BOOK, EXAMINE BOOK (it's John's diary), READ DIARY (you read about a hole in his basement, a fire witch, an ice wizard and a crystal card given to him by the fire witch), S, D. D (basement), EXAMINE BOARD (sturdy - leave it for now), W (into hollow space where a dark hole leads down), TURN ON FLASHLIGHT, D (into a red crystal grotto), S (long tunnel), E (cell block), EXAMINE NORTHERN CELL (filled with a huge block of ice), EXAMINE ICE (a figure is frozen inside), EXAMINE JOHN, W, S, S (long tunnel 3), EXAMINE PIT (the floor is covered with sharp spikes), DROP ALL EXCEPT FLASHLIGHT AND CARD, JUMP (to long tunnel 4), S (blue crystal grotto - your card is exposed to the blue light), S (devil's task room), EXAMINE DEVIL, S (he is guarding the bridge and won't let you cross), ASK DEVIL ABOUT TASK (he gives you a bag which you must fill with sins - score +1 1/10), GET BAG THEN EXAMINE IT, ASK DEVIL ABOUT SIN, ASK DEVIL ABOUT BRIDGE (he is guarding it for the ice wizard), N, N, W (east ledge where a large wooden disc is hanging by a chain), JUMP (to disc), SWING (the disc swings to the east), WAIT (it swings west but is in a neutral position), WAIT (disc swings west), JUMP (to west ledge). S (green crystal grotto where your card is exposed to green light), EXAMINE CARD (now green in colour), RUB CARD, RUB CARD (changes to red), SAY "NECKEN-SWAY" (transported to the red crystal grotto), U, E (basement), GET BOARD, W, D, S, S, S (long tunnel 3), GET ALL (junk, handwritten letter, typed letter, big pan and picture), PUT JUNK IN BAG (sloth), PUT HANDWRITTEN LETTER IN BAG (anger), PUT TYPED LETTER IN BAG (greed), PUT PAN IN BAG (gluttony), PUT DIARY IN BAG (envy), PUT PICTURE IN BAG (lust), RUB CARD (colour changes to blue), RUB CARD (changes to green), SAY 'NECKEN-SWAY" (transported to the green crystal grotto), S (goblin room where the goblin charges at you), EXAMINE GOBLIN (he snarls at you), HIT GOBLIN WITH BOARD, HIT GOBLIN WITH BOARD (he drops to the ground), LOOK (see dead goblin and a key), EXAMINE GOBLIN, GET KEY, EXAMINE KEY (lead). S (pedestal room), GET BLUE GEM, EXAMINE BLUE GEM (score +1 2/10), RUB CARD, RUB CARD (changes to red), SAY 'NECKEN-WAY" (transported to the red crystal grotto), U, E (basement), U, U, N (John's bedroom), GET ON BED (you're feeling tired), SLEEP (you dream of a woman in a cage who hands you a slip of paper. you wake), INVENTORY (carrying a slip of paper), EXAMINE PAPER (holds some cryptic numbers), READ PAPER (note the numbers), SAY "NECKEN- SWAY" (transported to the red crystal grotto), S, S, S, E (vault room), GET THIN ROD, EXAMINE THIN ROD (looks like a magician's wand. a word is written on it), READ ROD ("Tar- Molay"), EXAMINE VAULT (has three dials), TURN FIRST DIAL TO .... (first number on slip of paper), TURN SECOND DIAL TO .... (second number of slip of paper), TURN THIRD DIAL TO ... (third number on slip of paper), OPEN DOOR (a black demon appears), W (demon follow you), N, W, W (that's the end of the demon but don't hang around - score +1 3/10), SAY 'NECKEN-SWAY" (transported to the red crystal grotto), S, E (cell block), EXAMINE SOUTHERN CELL (filled with a block of ice), EXAMINE ICE (the demon that was chasing you is frozen in the centre of it), EXAMINE DEMON (trapped in the ice), W, S, S, E (back to vault room), E (inside the vault), GET RED GEM (score +1 4/10), EXAMINE RED GEM, DROP SLIP. W, W, N, EXAMINE ARCHWAY (see the outline of a room with a safe beyond it), W (you finish up in the cold room again), SAY "NECKEN-SWAY" (transported to red crystal grotto), S, S, W (side corridor), W (this time you go through the archway to the safe room - score +2 6/10), EXAMINE SAFE, UNLOCK SAFE WITH KEY, OPEN SAFE (reveals a glass bottle), GET BOTTLE THEN EXAMINE IT (inside is a metallic ring), EXAMINE RING, DROP KEY, E (side corridor), E, S (pit), PUT BOTTLE IN PIT (it shatters and you hear gas), EXAMINE PIT (see the ring), WAVE ROD (glows), SAY 'TAR-MOLAY" (the ring jumps out of the pit and attaches itself to the rod), GET RING THEN EXAMINE IT (has an empty inset), WEAR RING. RUB CARD (changes to blue), SAY 'NECKEN-SWAY" (transported to blue crystal grotto), S (devil's task room), GIVE BAG TO DEVIL (he says with pride that you are missing one), PUT DEVIL IN BAG (now have pride - score +2 7/10. the bag vanishes leaving a pile of ash), EXAMINE ASH (you uncover a scroll), GET SCROLL THEN EXAMINE IT (has writing on it), READ SCROLL (lists the seven deadly sins), PUT RED GEM IN RING (note it is providing you with a feeling of warmth which you will need to cross the ice bridge), S (ice bridge), S, S, S (fire room), GET RED GEM (from ring), PUT BLUE GEM IN RING, S (you are engulfed in flames but the blue gem is providing you with a feeling of coolness), E (trophy room where you meet the ice wizard), EXAMINE ICE WIZARD (sinister and you are frightened of him), WAIT (repeat until the ice wizard takes the crystal card), SAY 'NECKEN-SWAY" (the wizard is trapped in the obelisk and the fire witch appears and with a snap of her fingers you are back in John's living room. John appears beside you). You have won. SCORE 10/10 - o -